10 comments

  • Connor HassonConnor Hasson, almost 6 years ago

    Awesome animation interactions

    2 points
  • Sam Pierce LollaSam Pierce Lolla, almost 6 years ago

    Looks sweeet. Why is it called Material Design?

    0 points
    • louie solomonlouie solomon, almost 6 years ago

      During the Google i/o keynote, Matias said that the new Android design referenced physical objects that have depth (he mentioned card stock).

      From the Google Material Guidelines site:

      A material metaphor is the unifying theory of a rationalized space and a system of motion. The material is grounded in tactile reality, inspired by the study of paper and ink, yet technologically advanced and open to imagination and magic.

      0 points
      • Robin RaszkaRobin Raszka, almost 6 years ago

        Paper and ink = drop shadows? :D

        1 point
        • louie solomonlouie solomon, almost 6 years ago

          A piece of card stock stacked on top of another piece of card stock will create a shadow.

          See here

          0 points
          • Robin RaszkaRobin Raszka, almost 6 years ago

            Yea, anything stacked on top of another piece will create a shadow. I don't understand why this is something great for a digital screen.

            0 points
            • louie solomonlouie solomon, almost 6 years ago

              I think that's the argument that Material is trying to make. We as humans interact with the physical world all of the time, and we are comfortable with the way that physics and the laws of motion work.

              For example, when you're using an app and you dig into a section, when you hit the back button, you expect the same interaction to happen every time (usually the previous screen slides in from left to right). If that were to inconsistently slide in from different parts of the screen, the user would lose track of the "physical space" that makes up that app.

              My theory is that when using an app or any digital experience, we naturally (and usually subconsciously) map out the space in a similar way we map out the world away from the screen. Having some depth, even if it's a 1px shadow helps out with that mapping and makes it easier to navigate.

              0 points
      • Blake Reary, almost 6 years ago (edited almost 6 years ago )

        Sooo... skeuomorphic then?

        Edit: a letter

        0 points
        • Ian GoodeIan Goode, almost 6 years ago

          Yes there are many skeuomorphic elements to the new design language. Just like there were in the old one, and just like there are in iOS7/iOS8.

          2 points
    • Ian GoodeIan Goode, almost 6 years ago (edited almost 6 years ago )

      The design is based on sheets of paper as the 'material' used to craft the UI.

      Here's the section from their design documentation that talks about it.

      I guess this means no more transparency unless they count acetate as a paper material :)

      1 point