As much as I would like to agree with the mentioned article I just can't. Let me explain.
When there was a handful of UI designers chillin @dribbble it was ok to post your WIPs and let others see it. The market was so small that every feedback was invaluable. Couple of years later and it is a completely different story. There is so many UI wizards, UX experts & Photoshop Ninjas that you can't just post your WIPs. When somebody else might steal it.
We stopped posting WIPs, we stopped gathering feedback. The only thing left for gathering are hearts and comments like "Much pixels, so wow" and other ego boosters. We post only finished, pixel perfect screenshots.
Because of this the audience changed. App world grew bigger and companies wanted their own team of UX magicians. People hiring designers are usually not designers themselves. If you show them pixel perfect design they don't see it. They usually don't see how much thinking went into your mockups. So in the end a nicely edited photo with an iphone and your UI in the center will give you much bigger results. Other designers might not like you that's sure but who cares? They are not those putting food into your mouth.
So is that bad that we do not gather feedback anymore? Yeah, but it was inevitable. And lets be honest here. Are you allowed to share your designs you are currently working on? Probably not.
Unfortunately this trend started on Dribbble, and I guess because it "looks cool", it garners likes, which is what a lot of people on Dribbble care about more than anything else, so I don't see it going away anytime soon. The ones that particularly confuse me are those that don't even include a phone, and are just 3d floating rectangles. Sometimes feels like more effort is put into the presentation than the UI itself.
I'd say the trend started when Apple started putting their devices at an angle. It looks great with the device (even if it just makes the device look better and not the screen) and, to be fair, does tend to fill the 4 × 3 space better.
The ones that particularly confuse me are those that don't even include a phone, and are just 3d floating rectangles
Yeah those're the worst.
Maybe that's what inspired the trend, but Apple sells hardware so it makes sense for them, and putting the design in context on a screen makes sense, but putting it at a ridiculous viewing angle is what makes no sense at all.
Overused perhaps (most definitely by me recently), but I think photos of gives context, helps it tie it into something tangible. I try to provide real pixel alternatives though.
Completely agreed. This fad is ridiculous. The faster we can kill Photoshop the better. I refuse to use it for UI design.
The faster we can kill Photoshop the better.
The word: "Photoshop" isn't used in the article. The post is not even about Photoshop.
This is awkward
But it's directly due to the use of popular Photoshop plugins and Photoshop tutorials that spit out Dribbblesque designs.
It's not awkward, it's expanding on the point being brought up.
I didn't know Photoshop and its plugin makers forced their users to use these tools #rage
Who said anything about forcing?
I think the fact that pointing out such fads and discussing their causes is the source of such rage is puzzling. You guys are being a bit oversensitive.
If they are not forced, then they are doing it on their own. If they do it on their own, it's not Photoshop's fault.
Is there any flaw in this logic? If the answer is no, then congratulations. If the answer is yes, please educate me, because I don't see a reason to hate on a product, because someone misused in some way. I'm not proposing a ban on forks because some idiot killed another one with it, if you catch my drift.
You are focusing too much on the app itself and not on the effect.
What if at every restaurant you went to they didn't serve and forks because the waiters preferred the simplicity of just spoons. I mean who wants to learn how to use a whole new utensil? Then when you complain about being unable to cut your steak, they give you a serrated spoon.
My developers are 100x happier working with Illustrator or Sketch once I sat down and explained the benefits to them, and called out the crap Photoshop puts you through.
It's called PHOTOshop for a reason.
"Completely agreed. This fad is ridiculous. The faster we can kill Photoshop the better. I refuse to use it for UI design."
Who is focusing on the app too much? This article is about the trend of putting UI screens in impossible angles. Not about any piece of software. It's about the effect - you made it about the app.
If your developers are happy with something else - good for them. Others are not. I've seen them. I've talked to them. Some of the arguments were valid. Some weren't, in my eyes.
I, myself, find Sketch a very nice tool (apart from the bugs). But would I go all Inquisition style because someone likes to create their interfaces or edit their photos in Gimp? No… to each their own.
I mentioned the app in passing at the start, which brought on a firestorm against me the likes of which you rarely see here, and honestly I'm kind of disappointed in how angry people got at a strawman without really reading what I'm saying.
I have reiterated over and over that the specific tool doesn't matter, but we can't sit around and pretend all tools are equal. Some are objectively better than others, and some just happen to bring with them certain design behaviors. There is nothing wrong with acknowledging that.
I think a lot of UI designers are still using Photoshop because it is what they and their developers are used to, not because "it's what works best for them". Nobody likes to have their tools or process critiqued, but that is NO reason to not critique or suggest improvements. Photoshop is a major guilty party in my opinion, and I think it is readily apparent that the community is moving away from it for those reasons.
Did I just say it more harshly than the people drooling over Sketch and how it will demolish Photohsop? Maybe. I've been arguing against PS for UI design for years, but one popular app comes out and that excuses hating on Photoshop? Gimme a break.
The faster we can kill Photoshop the better. I refuse to use it for UI design.
Way to go full retard.
First off you make an ass of yourself by using that word.
Second, I think this kind of design fad is partially due to the proliferation of click and magic faux-design plugins you have in the Photoshop world. It's not design, it's gloss.
Your… problem with Photoshop is actions and plugins?
No, my problem is people all swarming to do the exact same thing with them. The same could happen with Sketch, but it isn't nearly as popular as Photoshop so you don't see it en-masse yet.
Everyone has become obsessed with the perfect layer properties and how to present them, rather than figuring out the best way to present useful information in the given context.
I'm tired of seeing dashboards designs that are more about the aesthetics than the actual information hierarchy. Part of that is the Photoshop plugin ecosystem is all about gloss and presentation. Show me one ACTUALLY good data visualization plugin out there?
There isn't one. You have to code it yourself in D3.
Your complaints have nothing to do with Photoshop or the Photoshop extension community.
It's been said already, but this has nothing to do with Photoshop. And even if it did, you probably shouldn't care what tool(s) other designers use. Use what you're comfortable with.
Why shouldn't we care what tools our practice uses, especially the majority?
Would you say the same about any other art or practice that they shouldn't care about the tools they use? Especially now that design is ever more closely tied to the actual functionality of the things we build.
If we didn't encourage people to switch to Sass or Grunt, they wouldn't have. We are stuck in a Photoshop design rut, and I want to encourage people to get out of it. This design fad is part of that.
Nobody is forcing you to use Photoshop, you're free to use whatever you please, but imposing your preferences on other people isn't helpful. Devs have their own preferences when it comes to editors, dev environments, frameworks, etc. As long as they're following conventions and their choices aren't a hinderance, what they choose to use isn't be an issue. The same goes for design.
Tools should empower a designer to create whatever he/she envisions. Whether they do so in Photoshop, Illustrator, Fireworks, Sketch, or anything else shouldn't have an effect on that vision. There is no such thing as a "Photoshop design rut" except in your mind. Don't blame the tool for lack of creativity, that rests solely on the designer.
Of course this could happen in any tool, the point is Photoshop is conducive to it.
There is a reason people are moving away from PS in droves now that there are actually viable alternatives.
Put as much time into showcasing your work as you did creating it.
This is a pretty weird conclusion after a post like this.
I see your point. It probably would have been better to use the word thought instead of time. My thought process came from the fact that designers seem to be using these generators and plugins to quickly churn out these angled mockups rather than taking the time to think about the best way to present their work.
I found that most of those examples, when you look the real pixels examples feels so different, so much imperfections and most of them really need that fx presentation to be digestable.
Thanks for sharing!