Lets remember that these guys are building a tool to replace something that costs magnitudes greater (AI). Sketch a great start, and I'm glad to see that they see sketchisbest as a bug reporting system. Its a shame that they were confronted with the bugs in such a public way, but they are dealing with it admirably.
Not to mention they are a team of (what looks like) 4 people trying to take on applications that are worked on by who knows how many people at Adobe. Admirable, indeed.
Just because for some reason nobody else has said this in the comments, let me just say that this is awesome. I know we all love whining about first world problems, but let's take a moment to realize the absolutely fantastic job bohemian coding has done in responding this this. As has been noted, they are a tiny team working super super hard on what is honestly an incredible product up against a gigantic monolithic competitor, and they are making waves.
It's so refreshing to see them differentiate themselves from Adobe as well, being active in the community, responding here in the DN thread, responding to all customer emails, and consistently pushing updates packed with great features and bug fixes.
If you are one of the people here that is hating in the comment section, take a step back and look at the situation. The progress the Sketch team has made already is incredible, and it's clear that they are working hard to make it even better, and the odds they are up against are vast. Let's give this team the love and support they deserve for working so hard for the design community.
Props to the team at bohemian coding for keeping up the hard work. You have my money and support.
I like a lot of things about Sketch, but when I'm using it I basically run into a bug every 5 minutes on average. Now sure, most of these are harmless (bad screen redrawing) or just annoying (crappy arrows). But overall it doesn't make for a super-pleasant experience.
I'm not giving up on Sketch just yet though, because I believe the Sketch team is aware of these bugs and doing their best to fix them.
I'd happily chip in more for it, if that meant being able to hire a few extra devs. As an app, its almost all there. Performance improvements would make it killer.
At the moment, we are 7, and even though we'd love to be more, we also need to make sure every single one of us share similar ideas, which isn't easy when you scale too fast. We'll get there, be sure, but first we need to find the right people at the right time.
When it comes to bugs, everything that comes to us, we take action, we always did since day 1, and you can see by the ~16 updates we had over the last 12 months, most of these were major ones.
When it comes to performance on rMBP's, we could point fingers, but that is not our style at all, we're doing our best to work around it and I guess we nailed it for the next major update, just keep an eye!
Your transparency & honesty is refreshing!
Of all the different ways you guys could respond to the original tumblr, I think you picked the most modest and classy. Kudos!
I second this. I was intrigued before clicking the link and thought it was a clever way to deal with the issue.
I love you sketch app!
Smart reply! While the "sketch is best" complaints are valid, its a harsh critique, especially considering that Bohemian is constantly fixing bugs.
Sketch is awesome!!!
Can we cool it down with the x tool is better than y threads? Tools change all the time and really bear no relevance to the actual design work being done.
There's nothing like Sketch, is there? ;)
You guys really are best :)
I've not used sketch, but I've certainly considered it (except for the critical flaw that my workplace is a PC environment) This tumblr is really turning me off to it, though.
The original sketchisbest blog, while arguably all in good fun, was a bit snarky and mean.
Of all the ways Bohemian Coding could have responded to that blog, acknowledging and fixing the bugs it brought up in a similarly light-hearted manner is probably the best way to handle it.
I see, I wasn't aware this was about bugs they had fixed! Thanks for the clarification.