I might just be stupid, but I have no idea what is going on with this site. Sure, it looks beautiful, but I have no idea what is happening or what I am looking at.
Hate to be the one to break it to you... :P
That is my thought exactly, there is no context and an over-emphasis on animations that distract you from the content.
technically impressive, visually have no idea whats going on and closed after maybe 30 seconds
Lovely site. Very classy.
The loading bar is a huge no-no though.
My thoughts exactly.
I'd rather see that loading bar then a website with nothing loaded and blank assets everywhere :)
What about a website that loaded quickly, resulting in you not having to wait at all?
Well that should be ultimate goal. I'm a believer of story & experience > performance in some cases, especially when the goal of the project is to spark some type of emotion. That doesn't mean I'd take a dump on performance and not care at all, but some scenarios if a few ms of waiting for an awesome experience, I'd take the waiting :) - Again take it with a grain of salt, a lot of factors go into that with main factor being the audience... I feel ya though, majority of sites shouldn't have to wait for stuff to load.
2004 called, they want their website back.
Snarky, but come on. I thought we were finished with this. I was surprised it wasn't done in Flash.
Great job Kevin. The colors and the overall feeling of the design is stunning.
Regarding people complaining about not being able to see your work in their mobile phones: don't care about it.
When I'm on mobile I don't care about seeing anyones projects since the tiny screen wouldn't do it justice. Rather have only bio/contact. Obviously, I'll be viewing great portfolio-pieces on a device with a proper screen.
"To see more, use a desktop"
Holy cow! Akin to the days of "Best viewed with Netscape Navigator".
"Art Director Internship"
Like many of these comments.. Pretty, but I felt lost and overwhelmed, and I'm a designer. Imagine what a normal business person (your target audience) would think.
I think a few of the comment of being lost is because a lack of some key indicators of action. A lot of them seems to just blend right in so it took me awhile to figure out what to do.
I think its a nice display for what he is after, the art direction and craft side of things.
I agree with much of the sentiment here, but I'm surprised only one person has brought up the fact that Kevin's work -- arguably the most important content on the site -- is desktop-only.
Screenshot from Safari on my iPhone 4S https://dl.dropboxusercontent.com/u/3106750/kevin-lagier-mobile.PNG
I guess that explains why the landing page is (partially but not really) responsive but Kevin's work -- again, the important stuff -- is not.
For a 'only' 22 year old student, this is really well designed. I agree it does miss a purpose or target, but I really like the way he added interactive elements
This is pretty great.
I actually think it's a very impressive site for a 22-year old! Clean and well-crafted art direction, dedicated atmosphere for each project, some parallax, little animated details (the dots on the nav), diversity in interaction (drag, click, input), svg icons.
I must say: I'm not a big fan of dragging interactions, I frown upon an overuse of animations, and the lack of decent responsiveness slightly bothers me.
But by empasizing the animations, by not offering a true mobile-friendly version, and by providing a challenging navigation, this website totally goes against the grain, and I like this disruption. It is to me a successful attempt at visual story telling, with lots of aspects to improve, but tons of things to appreciate as well.
It looks very nice and very polished, but I question the practical application. It very much wants to be art and push the envelope with originality. That's all well and good. But I can't see the point for users beyond maybe a single landing page for a marketing campaign, usually known as "branded experiences" at their best and "brochureware" at their worst.
If you want to practice art, then by all means practice art. Perhaps the level of interaction here approaches a game, which might be of more practical use. But I think the "brand relationship" that customers have is overhyped and hollow. On the other hand, product and application design can seem a little boring, but I think ultimately more rewarding. Nobody says you can't make something pretty and useful!
Beautiful design. Bit of a commitment to see the content.
Your portfolio is awesome. Love it.
Great site. My only quibble is a more consistent entry point for each project. Like using "View the case study" from his Partech project, for each of the projects.
I fell asleep before the page loaded.