12 comments

  • Sacha GreifSacha Greif, almost 4 years ago

    I think this is a great insight, but the end result could probably be improved.

    The main problem I see is that the top triangular zone ends up being very thin at the bottom, which is where the thumb can easily reach it,

    To solve this, I would lower the angle of the diagonal. After all there's no reason why it necessarily needs to go from corner to corner.

    0 points
    • Raphael LoderRaphael Loder, almost 4 years ago

      He has this implemented on the Kindle screen – I like that one better myself as well.

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      • Michael Oh, almost 4 years ago (edited almost 4 years ago )

        You stole my words right out of my mouth sir. I did take that approach on Kindle screen. The core idea of Vice Versa is about dividing the screen diagonally and using the entire screen as a UI element (button) rather than rectangular zones. not necessarily dividing from corner to corner. Thanks for catching that Raphael L :D

        1 point
    • Michael Oh, almost 4 years ago (edited almost 4 years ago )

      You very well could be right. As Raphael replied, I did think of lowering the angle of the diagonal and adapted that to Kindle UI. However, I thought this might actually confuse the users more when they see the diagonal division since this UI is esoteric enough already and visually, off centered diagonals are 1. ugly 2. uncomfortable to look at. I thought clear diagonal division would actually help the users to understand the form better rather than slightly off put ones. But I hear you though and since this never really was user tested, nobody will have answer to that question yet :( Great point though, my design always has room for improvement. Thanks for voicing out, really appreciate your feedback!

      1 point
  • ポール ウェッブポール ウェッブ, almost 4 years ago

    This is an interesting concept, thanks for sharing!

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  • Dita A SDita A S, almost 4 years ago (edited almost 4 years ago )

    I kinda like voting button which longer than the other instead of diagonally hogging your screen. How about Path apps menu ? It's support more than 2 options while preserving single handed user.

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    • Michael Oh, almost 4 years ago

      Could be. So I have a couple things about those span-out circular menus, but the biggest reason why I don't think it works is because of small click area for the menu links(fitt's law as you may know) and the more links you have, the smaller the click area gets. Small click area is usually a bad news to users, especially if you are interacting single handedly while in mobility - Vice Versa targets that audience specifically.

      Vice Versa does have its pros and cons. You might be right on diagonally hogging your screen might be daunting to users. I just wanted to explore and see if there's any other way or layout to support binary UI optimized for single hand use. and also, I thought it would be cool to have the entire screen used as a UI element (button) instead of small rectangles -- though this also introduces other challenges.

      Anyways, loving this conversation! thanks for your feedback :D

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      • Dita A SDita A S, almost 4 years ago

        Yes, small click area is bad for thumb. And for span-out menu, I found this. Still, it'll kill it's purpose if embedded with many links. But hey, simplify things is one of designer's job, is it not?

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        • Michael Oh, almost 4 years ago

          Hm... interesting. It's like a dropdown menu approach to a span out menu. I'm more drawn to it's span out menu branching out subsidiary links upon action. Still questioning its usability a bit, though. Thanks so much for sharing that! And yes simplifying things definitely is a designer's job, but rather a hard one if you aren't adamant enough to convince your PMs haha. Anyways, you just opened up some doors on span out menu for me, thanks!

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  • Jeff HeatonJeff Heaton, almost 4 years ago

    Nice! Done any user testing on this?

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    • Michael Oh, almost 4 years ago

      Unfortunately no :(. This is a little side project that I had done on my own. Just wanted to get a bit experimental with UI/UX, but the goal was to make it as "usable" and plausible as possible

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