Am I the only person who thinks that just because a product designer works for companies like Netflix, Google, or Microsoft, it doesn't mean they're "the best"? This notion seems really popular and I don't understand it. How do you even measure that?
If you want to tell me that designers with more experience are better, okay fine. But is a junior designer at Google better than most other junior designers? I don't think so. Surely it's not just about whether you work for a big, successful company?
Neat site, though.
Thanks for the feedback. We are asking product designers from different companies. Google and Microsoft featured from the whole list. But, I see where the confusion comes from, we changed the text. Thank you once again!
It was less of a critique of your wording and more of a critique of why this is such a popular belief in the design community. :)
Good effort, but I think this is futile. I agree with you entirely, but this is just how the community works.
I agree, pedigree doesn't have a 1 to 1 relationship with skill, but a couple other things are probably important to keep in mind.
A lot of these big tech companies at this point don't really have a concept of "junior designer" so there is a difference between the average base level compared to smaller places. At bigger places, to get lower level design roles, you're often looking at candidates with minimum 5-7 years experience already.
Then I think scale of company more often than not speaks to scale of problems. A designer working at a place where their work affects tens of millions of users for instance is building skills at a much different rate and capacity than a designer of similar tenure, say, working at a small agency with local clients. I think knowing that someone has had to design solutions for bigger problems makes me feel more confident in the advice they're giving.
Good advice can come from anywhere, but I think people like to attach caliber and scale of work when it comes to advice they'd prefer to follow.
Good perspective. But to be fair, doesn't designing for scale have downsides of its own? Being able to focus on specific segments and create solutions for precise personas or with specific jobs to be done in mind is invaluable. I wonder how much of that happens for customers or users of organizations the size of Google and Microsoft. Broad solutions aren't an automatically better approach.
I'm guessing something is not working correctly with your build pipeline:
- you are including the scss sourcemaps in your build, you might wanna not do that
- you are using the Firebase development SDK, there is even a console warning about this
Visually, I think it looks very vanilla.Which makes sense because Product design is all about making things look and feel similar. It's adapted trends.
I will say though, that there the animation for the
.asidenav-nav-dropdownis way to quick. It feels broken. Maybe remove the animation all together. But the way it is is right now it does not serve any purpose whatsoever.
I find this really condescending. It perpetuates the notion that designers are only deemed successful, if they attain a following of any sorts. Sites like this only fuel this ego-driven motor of self-promotion.
Also, these people speak from a very privileged, startup-culture-stained and large-tech funded perspective, commenting a craft that is not at all exclusive tho this. Maybe people who had to overcome technical dept, build knowledge and trust in the craft and teach people about the value of design and managed to actually push the product on a higher level should be implemented. Because the people commenting are already operating in a bubble that knows all of that. But the vast majority of people doing product design do not operate in this bubble.
Instead they might start a job at a company who has been operating for 10 years but never had a frontend developer, only ever used agencies for design jobs, does not understand the difference between a brand and corporate culture and probably does not see the value in any of those things. So they invest themselves and teach and cultivate, long term, before they can even execute their craft properly. How about letting these people comment?
Because at this point, every piece of content on UI/UX/Product Design has become nothing more than a circle jerk of people who love nothing more than following trends and phrasing hollow statements for best practices that are true for 20% of people who design products. All they do is keep feeding this religious idea of the esoteric product designer.
The Rockstar/Ninja Designers is not dead, they are just being called "Product Designers" now.