35 comments

  • Jon White, 9 days ago

    SVG file might have gone through a faulty minification in the build process, resulting in this.

    9 points
  • Weston VierreggerWeston Vierregger, 9 days ago

    uhhh...? this icon is displayed tiny in practice. these little imperfections are not noticeable at all in use... yes, SVG's drawn at small sizes can look sloppy when blown up 80x in size. it also doesn't matter at all, except to annoying designers with a tidiness fetish.

    4 points
  • Aaron Wears Many HatsAaron Wears Many Hats, 9 days ago

    Oh my fuck, those circles

    How do you even manage to draw unjoined circles in 2019

    3 points
    • John PJohn P, 9 days ago

      It's pretty obviously the result of an SVG export not using enough decimal places or going through an optimizer.

      3 points
  • Jason M, 9 days ago

    Interns woot

    3 points
  • ChrisArchitec t, 10 days ago

    cheese grater is pretty epic. mac pro cheese grater icon

    2 points
  • Jordan Little, 10 days ago

    Seen at the top of:

    https://www.apple.com/mac/

    1 point
  • Thomas Michael SemmlerThomas Michael Semmler, 9 days ago

    My Goodness. This is really bad.

    1 point
  • John PJohn P, 9 days ago

    seems extremely appropriate,

    "if you don't like it then its not for you" as the Apple verified Twitter fans say about everything relating to this machine.

    1 point
  • ChrisArchitec t, 10 days ago

    you mean this guy? apple.com/mac nav

    1 point
    • Jordan Little, 10 days ago

      Yep, even at the icon size, you can see it was horribly built. Looks like someone at the agency threw it together in two minutes.

      2 points
      • Jake MauerJake Mauer, 10 days ago

        Can you elaborate on how it's improperly built and how it could be better?

        1 point
        • Jordan Little, 10 days ago

          Circles should be circular.

          The circles in each row should be aligned vertically.

          When nesting rounded rectangles, the inner radius should be ~25% smaller than the surrounding radius otherwise you get the wonky look exhibited by the handles in the Mac Pro icon. These nested rectangles aren't even aligned properly.

          Pixels should be placed on whole values. There are lots of spots where pixels are falling on half-values which cause the icon to look very blurry at small sizes. "Pixel-snapping" typically solves this automatically.

          In general it's just shoddy icon work from the company (or agency) who popularized gorgeous OS iconography (OS X was the first OS to have 128x128 icons). Given that their flagship model just dropped, I'd expect them to be "all hands on deck" and knock out an icon that looked amazing at any size. This is not the case.

          6 points
          • Jake MauerJake Mauer, 10 days ago

            Thanks for the reply. Looking at it blown up in size it's remarkable how many mistakes there are.

            0 points
            • Jordan Little, 10 days ago

              No joke. The icon looked a little muddy so I looked at the raw SVG and was very surprised at the lack of attention.

              0 points
          • Mattan IngramMattan Ingram, 10 days ago

            You are very right, but I've given up on trying to get designers to care about stuff like this unless they work directly under me.

            I've even gotten a misaligned logo from a brand agency during a rebrand. Unfortunately attention to detail like this is just not taught in school, and isn't emphasized in a lot of the online resources people use to learn design.

            Everyone is always trying to teach far too abstract concepts, or teach the specific UI of a specific version of one tool, rather than teach designers to sweat the details regardless of what tool you are using.

            Considering it's usually only some other designers who notice details like this (on a conscious level), it's hard to enforce such rigor and attention to detail in a large company like Apple.

            3 points
            • Jordan Little, 10 days ago

              It is a "soft skill" these days and is one of the reasons why I still appreciate Eli Schiff as a design critic – he appreciates those pixel-perfect details and calls out brands who don't bother.

              When I was teaching (college web design and frontend dev), I found it hard to elucidate the how and why of pixel-perfection. Businesses these days do not value putting pride into your work over getting something done below budget and before deadline. Until those priorities start shifting, I think we'll see fewer and fewer new designers worrying about these details and more designers working across many disciplines, not afforded the time to pixel push.

              1 point
              • Greg DGreg D, 9 days ago

                Why does it matter in this instance?

                0 points
                • Jordan Little, 9 days ago

                  Say that enough and you'll become a nihilist.

                  You can take it in two ways: it matters a lot because new designers don't seem to be being afforded the time to hone their craft as their senior cohorts, which points to all sorts of interesting ramifications for the field

                  Or, it speaks to the dangers of using agency talent, whose priorities and values may not align with the brand. Apple is world-renowned for their attention to detail and this could be the work of an intern/contractor.

                  Or, it's a goofy mistake that somehow made it into production.

                  Whichever, I found it interesting enough to post.

                  1 point
        • J. PangJ. Pang, 10 days ago

          A simple handle shouldn't be too difficult to get right. It's not even properly aligned.

          Handle

          1 point
  • Renārs VilnisRenārs Vilnis, 9 days ago

    By looking at the code, it seems an issue during exporting and/or minifying of the SVG as the entire drawing is just one path.

    Probably no one noticed it because of the "native" small scale of the icon.

    1 point
  • Diego LafuenteDiego Lafuente, 6 days ago

    Yes, looks really crappy.

    0 points
  • Ali Zendaki, 4 days ago

    Looks like someone may have resized it in sketch and not 'scaled' it at some point.

    0 points