Sketch is also bringing its tools to the browser starting later this year so users can render an entire document, add developer handoff, and allow editing along with collaboration, all without the need to leave the browser.
+1 That's what forced me to switch to Figma. Possibility to launch software on Win, macOS + everything in one place without hassle to use InVision etc is a big plus
yup. Ditto. I never really caught the first 'wave' for Sketch when it got started..and by the time it was really rolling, it seemed a bit daunting...so many plugins you needed etc... And at the time, i was using photoshop for pretty much everything... and felt it would be too big a hassle to switch.
Then a new project started, and i KNEW photoshop just wasn't going to work...plus it was going to need to be able to synch with developers that were off site... and I found FIGMA ... was able to get comfortable with it within a few hours, and it worked like a miracle with our off-site team.
Sketch may be too late for me to care at this point.... they'd have to have something SUPER compelling to get me to switch from FIGMA...
I would switch to Windows right after this.
Sketch is also the last tool that keep me on mac so I agree on this
Just wondering, why is Figma keeping you on mac? https://www.figma.com/downloads/
I typed Figma instead of Sketch :/
Same here. Can't wait to get rid of that limitation.
Did this a few months ago. Surprised how stable win10 is.
it gets 'windowsy' again after 4-5 months of usage. I wouldn't do on any professional work on windows -just gaming.
This just isn't true, not sure what you're doing wrong but my windows workstation is working wonderfully a few years down the line.
As for professional work.... I literally can't do my professional work on a Mac anymore because I use 3 Nvidia GPUs for my 3D rendering which just isn't possible on Modern mac hardware.
Not anymore with Win10
Large scale video editing, motion design, 3d design and rendering are all a million times better on Windows.
I'm not sure, do they mean a full web-based Sketch with this? If so I'd be stoked but I would expect this to be the biggest news from the entire article. My current place forces me to use Win10, which admittetly isn't as horrible as I originally expected, but I still miss Sketch (and other Mac tools & tricks, but Sketch is a nice start). Figma is good but also isn't as intuitive as I originally thought it was.
Agreed, I didn't interpret this as a means to actually use Sketch in the browser as others seem to, but rather improve Sketch cloud with inspect and collab features. Guess we'll see.
I think they mean Sketch the tool on the web. It's an easy to way to make a cross-platform app like Slack, Figma, and VS Code.
Once you've collaborated real-time in a design it's hard to go back. You feel more like you're a design team and not solo-contributors until UX Design Review.
What if you're the only designer?? :p
I hope this don't mean the end to Zeplin, I love those guys!
I’m in to this. Sketch’s style of product design (so meta) is designer friendly. Great, reasonable pricing and quality releases (at least after the initial bugs). If they can put together a coherent strategy—which they’ve proven they excel at—I’m all ears because I know it’ll be very seamless.
Invision’s product strategy is too thirsty (and it’s cohesion between products feel jerry rigged like Adobe... without even the years of debt) and needy. Figma is great but still doesn’t feel right when designing... like the UI gets in the way or something? Framer X is cool af but has a setup cost to import React components. So Sketch building out team features and better prototyping would be killer because they already have the root ‘designing’ toolset pretty spot on.
I wonder if they’ll buy Zeplin?
Figma is great but still doesn’t feel right when designing... like the UI gets in the way or something?
Part of the way Sketch does this is adhering to the visual convention of MacOS. Figma is browser-based so how do they even do that? Feels off though.
Invision’s product strategy is too thirsty (and it’s cohesion between products feel jerry rigged like Adobe... without even the years of debt) and needy.
Absolutely. Hardly any cohesion or UX consistency across InVision. Sharing and commenting on Prototypes is completely unlike sharing or commenting on Freehands, which is completely unlike sharing or commenting on Boards. Consistency does not seem to a goal there.
Yeah. I mean even if the products are supposed to BE different it’s weird they just threw them together so much. Acquiring users (read: revenue) I guess. No shame from me but I don’t trust that product strategy. It leads to the feature soup we’re complaining about now.
My dream is that they purchase Principle and incorporate their prototyping features.
+1 for that.
That would be an incredibly powerful combination.
Please not, they should use Flinto for mac, principle only if you can deactivate the terrible lock on layernames.
Whomever downvoted you is a heathen.
maybe now they can fix the mirroring & add an android app? :)
Not official of course, but https://crystal.smithy.productions/ works really well for this purpose in my experience
Good news! Probably we can expect more innovation from Sketch team ;)
Not sure. You'll see it following Figma features, in purpose of staying competitive on the market
Finally Bohemian understands that it needs to play catch up. Also good for Bohemian for managing to build such a great product and sustainable business without taking investor money.
Terrible news for Figma/Invision/Adobe.
Incredible news for designers.
Incredible news for design teams around the world not wanting to rethink their tools AGAIN
This is interesting. For a few years, it was Figma catching up to Sketch's design toolset. Now that they have done that and taken a lead on a number of other aspects, it is Sketch's turn to play catch up. Plus the competition from the new tools that seem to crop up every month. This is the best time to be a designer.
Everyone keeps saying that Sketch is playing catch up. As someone who tried Figma ages ago, could you explain to me how its now better than Sketch?
I use both Figma and Sketch. Figma has moved faster than Sketch in prototyping terms, to the point where it now has enough functionality for prototyping most flows, though not custom animations / interactions. Sketch on the other hand doesn't have overlays or hover states, so is really a very crude prototyping tool.
So Figma wins on the "do almost everything in one tool" stakes, but is it a better tool overall ? Sketch + Abstract works well for us for dev handoff & feedback, but yeah, seems like the focus of these funding $$ is all about replicating Abstract within Sketch Cloud, which seems like a waste of time to me. Better prototyping (stateful components in prototypes, overlays, animation) would be much more useful & would move the needle back towards Sketch.
I'm on a team that uses both Sketch and Figma.
There are more things you can do on Figma that you can't do in Sketch (e.g. real-time collaboration, design handoff to devs, use on PC/browser) than things that Sketch can do that Figma can't (e.g. offline use, more plugins and integrations, better connections to data sources). I would argue that Figma's UI for editing components is more intuitive and easier to use than Sketch's symbol overrides, IMO.
Many of the newer features such as prototyping, overlays, etc. were released by Figma before Sketch came out with similar stuff. Anyway, if you haven't looked at Figma recently, I'd suggest taking a second look, as it's evolved quite a bit.
Thank you for the excellent answer.
I like the idea of a tool that's more integrated—having to involve other parties for more robust prototyping or discussion/collaboration is cumbersome at best.
I've decided to take the workflow for a spin on the design of a new component we need that has a number of states and interactions. So far I'm very happy with the prototyping and collaboration, while the jury is still out on speed of workflow (for me, that's a heavy reliance on data, layer styles, and components-within-components).
I appreciate the nudge.
They’re not. Sketch is the king of screen design right now. They just don’t do content marketing like startups that need to grow or they die.
This is they way I've felt. There's a lot of hype on here about Figma, but I'm hard pressed to find serious design teams (read: large, tech titans) that aren't heavily—if not near exclusively—on Sketch.
That being said, having tried Figma after a couple of these responses, I will say there are some things that I'm really liking, but also a few big gaps. Hard to say yet if they hype is warranted. we'll see how it pans out …
For sure. Figma has some pretty remarkable hustle behind it. Its feature list is very impressive and I hope it grows and innovates in the market.
I think for me (and you) is there seems to be a lot of hype about Sketch dying out that’s just not realistic. Many of us have been working long enough to watch QuarkXpress, CorelDraw, Flash, and all sorts of software fall to obsolescence. Sketch doesn’t feel that way.
Great news! While talking collaboration, can I add Abstract style version control out-of-the-box to the wishlist?
To start, it would be nice to have a simple version control like Figma. Perhaps eliminate the need to save all together?
Perhaps eliminate the need to save all together?
This! Although I can imagine the benefits of having hard version controlling like Abstract for big design teams (I can't say from experience). Though, for 1-4 designers – Figma alone can do wonders.
I hope $20 million is enough to add their very first native layout feature to the app in 8 years (outside of pinning)!
“We need to define a strategy,” says Sá.
Saw that comment in the article. Didn't give me much confidence that Sketch's founders know how to position the tool as a killer app for enterprise-grade design.
I hope they prove me wrong.
I love sketch but they've priced themselves out of my comfort zone...
$100 a year (which you could even stretch by a few months if you don't always need the latest update) is too much for a professional design tool?
…and Figma does cost more for anything above 2 editors.
Not that I'm against Figma in any way, they've done some great stuff, and definitely have advantages over Sketch.
IMHO it'd really be great if our discussions could evolve beyond the "who did what first" partisan level, the increased competition in design tools is great for all of us, right?
As for using Figma, am I the only one who finds their UI a bit uncomfortable, and not as efficient as you might expect? Esp. coming from "native to the web" POV, e.g. super surprised they still don't offer decent text/object/layer search. Hopefully coming.
Sketch are definitely behind in collab so it's nice to hear they're working on that, and native Paddy and "stacks" are definitely needed ASAP.