11 comments

  • Martin KMartin K, 11 months ago

    I do like this.

    1 point
  • Erhan D'SilvaErhan D'Silva, 11 months ago

    This has potential ...

    1 point
  • Brian MoonBrian Moon, 11 months ago

    This looks awesome! Would you be able to create footage out of the 3D renders or have plans to implement something to support this in the future?

    1 point
  • Zhaoli Jin, 11 months ago

    very impressive rendering speed. I'am fed up with Adobe Dimension's speed...

    1 point
  • Mattan IngramMattan Ingram, 11 months ago

    Super impressed with what Vectary has achieved in a web app. Rendering speed is quite remarkable too!

    Now to see if I can export 3D printable files with this.

    1 point
    • Mirka Biel, 11 months ago

      Thank you, really appreciate that! For 3D printable files look for .stl in the Export tab.

      0 points
  • Dan WilkinsonDan Wilkinson, 11 months ago

    I think it's about time I invested some effort in 3D. Great platform :-) looking forward to trying it.

    0 points
  • Riho KrollRiho Kroll, 11 months ago

    This is looking pretty cool so far. I've long been waiting for someone to take a stab at simplifying 3D modeling and rendering. Unfortunately I couldn't get very far with this tool because I found the transform gizmo to be somewhat confusing. https://imgur.com/a/eY2lil0

    Without 3D depth I have trouble discerning where any of the arrows are actually pointing in 3D space. This would probably work fine while editing in AR or VR, but it's tricky on a 2D screen. If there was even just some shading based on the angle that would probably help with discerning the position of each handle a bit better too.

    I'm also struggling to find a reason for a diagonal transform handle. It seems to just add to the clutter and make it seem more complicated than this really is.

    0 points
    • Milan Gladis, 11 months ago

      Hi @Riho, thanks for your feedback. You're right, the gizmo is a little bit confusing from the specific field of view. We'll consider a better solution for the explanation of the gizmo's depth. Fading or colors of would work fine.

      0 points