11 comments

  • Martin KMartin K, 9 months ago

    I do like this.

    1 point
  • Erhan D'SilvaErhan D'Silva, 9 months ago

    This has potential ...

    1 point
  • Brian MoonBrian Moon, 9 months ago

    This looks awesome! Would you be able to create footage out of the 3D renders or have plans to implement something to support this in the future?

    1 point
  • Zhaoli Jin, 9 months ago

    very impressive rendering speed. I'am fed up with Adobe Dimension's speed...

    1 point
  • Mattan IngramMattan Ingram, 9 months ago

    Super impressed with what Vectary has achieved in a web app. Rendering speed is quite remarkable too!

    Now to see if I can export 3D printable files with this.

    1 point
    • Mirka BielMirka Biel, 9 months ago

      Thank you, really appreciate that! For 3D printable files look for .stl in the Export tab.

      0 points
  • Dan WilkinsonDan Wilkinson, 9 months ago

    I think it's about time I invested some effort in 3D. Great platform :-) looking forward to trying it.

    0 points
  • Riho KrollRiho Kroll, 9 months ago

    This is looking pretty cool so far. I've long been waiting for someone to take a stab at simplifying 3D modeling and rendering. Unfortunately I couldn't get very far with this tool because I found the transform gizmo to be somewhat confusing. https://imgur.com/a/eY2lil0

    Without 3D depth I have trouble discerning where any of the arrows are actually pointing in 3D space. This would probably work fine while editing in AR or VR, but it's tricky on a 2D screen. If there was even just some shading based on the angle that would probably help with discerning the position of each handle a bit better too.

    I'm also struggling to find a reason for a diagonal transform handle. It seems to just add to the clutter and make it seem more complicated than this really is.

    0 points
    • Milan Gladis, 9 months ago

      Hi @Riho, thanks for your feedback. You're right, the gizmo is a little bit confusing from the specific field of view. We'll consider a better solution for the explanation of the gizmo's depth. Fading or colors of would work fine.

      0 points