I built a physical Sketch panel, would love to know what you think (medium.com)
over 4 years ago from Erik Fanki, UI/UX Designer @ Äventyret
over 4 years ago from Erik Fanki, UI/UX Designer @ Äventyret
Every now and then, when the stars align and all the celestial brush techniques are restored, someone actually creative makes something in our industry. Thanks for the inspiration!
Thank you, Thomas! :)
You can make similar thing using stream deck, it can be dynamic so for example for Figma and Sketch. https://www.elgato.com/en/gaming/stream-deck
What does "Insert Symbol" do?
It opens Runners "Insert Symbol"-function. You can read more about it here. https://sketchrunner.com/
Good Job!
I love this idea. I used to do something similar with the mappable buttons on my Wacom.
This sounds like it would be fun to try. I use a full size "magic" keyboard that already has a number pad. Does MacOS see the USB number pad keys as the same or do they have unique identifiers?
I have thought about that too! I think they will be recognised as unique inputs! I thought of buying the black one, and I try it out.
Sweeet!
Whoa, this is pretty dope!
Thank you, Kevin! :)
That symbol manager plugin is cool, but I'd only buy it if it showed previews of the components that I could drop into a project. Kind of like InVision DSM.
I haven't tried Invisions DSM! What does it do for you? If you combine Symbol Manager with Runners "Insert Symbol" I think you will get what you are looking for!
This is a great write up. Thanks for sharing.
I also embarked upon a similar path using a Midi-Controller and the BetterTypeTool. I tried it for awhile, but ultimately, the heuristics of using the controller didn't make sense for me. It was easier to simply execute these commands in Runner than to lift my hands off the keyboard and try and make sure I hit the right pre-loaded button.
I do think the hardware inputs for the design process are still in the dark ages. A mere keyboard and mouse seems primitive. I wish there were more hardware inputs akin to music production. I've seen some attempts, but they look cheap, flimsy and clunky.
I want:
Unfortunately, the hardware market, risk and demand for such a product probably doesn't align for the effort involved.
This is cool, you should look into programmable macro-pads though so you can skip the BetterTouchTool part
I think is is really impressive and well-documented. And what I'm about to say next is not meant to be critical or cynical - it's just another perspective.
Personally, I struggle to spend time optimizing my workflow to this extent. My gut-feel cost/benefit analysis says that in the time I'd spend creating a new efficiency and documenting it, I could've done a ton of actual design at 1-5% slower rate than with this new tool that will be outdated/obsolete pretty quickly.
I've also found that as soon as I'm settled in a workflow I've optimized, the market shifts and a new tool replaces the one I've invested in. For example, I haven't opened Sketch in 6 months because Figma is just better for me and where I work.
Glad to hear your perspective! What are the benefits in Figma compared to Sketch?
It's in the cloud, super easy to share, versioning no longer matters, great for collaborative whiteboarding/designing. Devs prefer it, no need for zeplin, shared library is really good, prototyping is just as good or better.
Very cool, congrats dude!
Would be awesome to think about this in a way that Pallete is doing. https://palettegear.com/photoshop
Designer News
Where the design community meets.
Designer News is a large, global community of people working or interested in design and technology.
Have feedback?
Login to Comment
You'll need to log in before you can leave a comment.
LoginRegister Today
New accounts can leave comments immediately, and gain full permissions after one week.
Register now