Can anyone explain Material Design in simple English?

over 7 years ago from Surjith S M, Freelance Web Designer

  • Yotam Ben DrorYotam Ben Dror, over 7 years ago

    The way things look can only imply on how they will feel from our past experience and from what we already know from the physical world. When we "feel", interact or operate an object - "material", we do expect the experience to be continuous and coherent, and a good experience will make the product looks, physical feeling, and structural build to deliver a unified continuous experience. When Apple decided to drop the skeumorphism approach with the launch of iOS7, I was a bit upset at start, maybe because it was still feeling "uncooked" or not yet over thought for such a big change. But I did see that Apple learned to utilize what they created with time, and next versions will be defiantly more appealing and clean.

    We have to remember that we interact with devices, touch surfaces, but what apple tried to deliver back than is an experience from the physical world, to connect us with something that is already familiar.

    Google's new approach to unified and continuous experience, by creating a digital product that relates us to our tangible world not by looks, but by experience and ease of use.

    • my humble opinion
    7 points