• Sam Mularczyk, over 5 years ago (edited over 5 years ago )

    Thanks man!! Happy to go into detail.

    I always start with getting the script/voiceover down. I've worked on a previous project where I finalised both afterwards and that screwed me over massively. So that's definitely most important.

    Apart from that, yep - storyboards are the way to go. Mine are rough, but as long as I can see the flow they work pretty well. Transitions are 50/50 - sometimes I sketch and plan them out beforehand, sometimes I do them as I go. The key, I think, is to look for common or directing elements between scenes (ie. the globe & home button, or the arrow pointing to the next scene).

    As for easing, I have a few tried and true curves that I usually work with. It's good to know your basics - ease in, ease out, ease-in-out - so you can draw the curves and tweak where necessary. However a lot of the time is IS trial and error. I finished a lot of scenes, previewed them and they felt too fast/slow. No harm in tweaking and trying again unless your RAM's filling up.

    Hope that helps! Any more questions, more detail, just ask

    4 points
    • Jamie WilsonJamie Wilson, over 5 years ago

      Thanks for the explanation! I hope I can find the time to work on my animation skills soon. I've been playing around with CSS animations a lot, but the refinement and level of control you have is alluring. I'm assuming you use after effects?

      1 point
      • Sam Mularczyk, over 5 years ago

        Yep, After Effects is the de-facto standard for motion graphics - nothing else like it, really. CSS animations are great, but doing anything complex can be pretty frustrating.

        Highly recommend checking AE out if you ever get a chance! It's awesome.

        1 point
    • Eliot SlevinEliot Slevin, over 5 years ago (edited over 5 years ago )

      Fav bit. My favorite part

      1 point