• Aaron SagrayAaron Sagray, almost 9 years ago

    It's the "high fidelity" part that doesn't make sense. Prototyping should be used to test and communicate interactions. You don't need pretty prototypes to do that, just ones that work.

    Even, then there are diminishing returns to blowing out interactions in a prototype. I tend to model the more complex interactions, then annotate the rest.

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    • Oliver ChankOliver Chank, over 7 years ago

      Though I agree, sometimes clients or stakeholders don't quite understand if it's not hi-fi to a certain level...

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