When the Creative Cloud subscription service was unveiled, people complained that they just wanted to buy and own a license to a given version of an application; one released in yearly cycles with upgrade prices in the triple digits and with a handful of new features of the calibre found between Sketch 2 and 3.
So a small team disrupts the design industry with a nimble application, listening to customers and continuing to support it with improvements over the course of 2 years.
Then they release a major update with improvements of at least the calibre Photoshop CS6 to CC represented, and release it for a comparatively affordable price, and people still complain.
It's interesting to see designers commoditising the product of a small, hard-working team of software designers and developers. I'd have thought designers—of all people—would be on the same page about the value of our work.
It seems software developers cannot win.
When the Creative Cloud subscription service was unveiled, people complained that they just wanted to buy and own a license to a given version of an application; one released in yearly cycles with upgrade prices in the triple digits and with a handful of new features of the calibre found between Sketch 2 and 3.
So a small team disrupts the design industry with a nimble application, listening to customers and continuing to support it with improvements over the course of 2 years.
Then they release a major update with improvements of at least the calibre Photoshop CS6 to CC represented, and release it for a comparatively affordable price, and people still complain.
It's interesting to see designers commoditising the product of a small, hard-working team of software designers and developers. I'd have thought designers—of all people—would be on the same page about the value of our work.