• Jason CarulliJason Carulli, almost 8 years ago (edited almost 8 years ago )

    I see your point but I don't consider those elements as part of the design phase, those interactions come during the development phase of our process where the UX engineers do what they do best.

    I agree with your point on exporting assets, it's not ideal, and there are hacks to make graphics cleaner, offset path, etc. But for me being able to quickly create an artboard to a defined pixel size and export it at web and 2x versions works better than creating a bunch of layers and relying on 3rd party plugins to export at their own dimensions. I know the devs I work with would prefer to have graphics at 80x40px as opposed to 78x39px.

    Obviously I am biased and it's nice to see apps like Sketch gain popularity, but I can't put my faith into Bohemian Coding maintaining and growing the product for the long haul like Adobe has with their products.

    0 points