6 Ways Mario Kart Tour Triggers You Into Gambling Your Money(growth.design)

over 1 year ago from LX Lavallee, Co-founder @ Growth.Design

  • James W, over 1 year ago

    These practices has been on going for years - back to the era of Zynga and earlier events. But I have not come across any piece that presented it as clear and visually pleasing as yours. Great job.

    I used to sell gold in Ultima Online back in '97 and it's been interesting to see how people's opinions and behavior shift from 'Lawl paying for pixels' to dropping literally tens of thousands of dollars on mobile games.

    It's not the 'future' of mobile gaming. It's already here and it's here to stay.

    Belgium I think is the only country that has banned loot boxes. China has banned selling loot boxes but companies get around them by now 'gifting' lootboxes when you buy currencies. Similar to how you would donate, instead of buy, certain products and services.

    I don't see these practices going away - just like casinos, they're here as long as people wants to gamble.

    People only took notice, recently in 2017, when a well-known IP and company - Star Wars / Disney, pushed this despicable behavior and made it to the front page news around the world. Since parents/government are familiar with Disney (family oriented fun) and Star Wars, this made the conversation about lootboxes easier to understand.

    It'll be interesting if there will be any backlash with Mario Kart / Nintendo.

    3 points
    • LX Lavallee, over 1 year ago

      Really curious to see how this unfolds for them too.

      And hopefully, with enough backlash, and awareness from the public, people will slowly stop putting their money into those black holes. So the industry can focus on crafting better games instead of better in-game economics.

      Thanks for sharing the Ultima online story! Interesting indeed.

      0 points