Show DN: Vice Versa - diagonal UI optimized for single-handed IX(bit.ly)

over 5 years ago from Michael Oh, Interaction Designer

  • Michael OhMichael Oh, over 5 years ago

    Could be. So I have a couple things about those span-out circular menus, but the biggest reason why I don't think it works is because of small click area for the menu links(fitt's law as you may know) and the more links you have, the smaller the click area gets. Small click area is usually a bad news to users, especially if you are interacting single handedly while in mobility - Vice Versa targets that audience specifically.

    Vice Versa does have its pros and cons. You might be right on diagonally hogging your screen might be daunting to users. I just wanted to explore and see if there's any other way or layout to support binary UI optimized for single hand use. and also, I thought it would be cool to have the entire screen used as a UI element (button) instead of small rectangles -- though this also introduces other challenges.

    Anyways, loving this conversation! thanks for your feedback :D

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    • Dita A SDita A S, over 5 years ago

      Yes, small click area is bad for thumb. And for span-out menu, I found this. Still, it'll kill it's purpose if embedded with many links. But hey, simplify things is one of designer's job, is it not?

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      • Michael OhMichael Oh, over 5 years ago

        Hm... interesting. It's like a dropdown menu approach to a span out menu. I'm more drawn to it's span out menu branching out subsidiary links upon action. Still questioning its usability a bit, though. Thanks so much for sharing that! And yes simplifying things definitely is a designer's job, but rather a hard one if you aren't adamant enough to convince your PMs haha. Anyways, you just opened up some doors on span out menu for me, thanks!

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