• Andrei Rac, 2 months ago

    Well...it is an improvement, and I appreciate it...but at the same time:

    • Still no dark mode (in backlog since July 2016).One of the most upvoted requests.
    • Still no way to export an artboard only in a desired size (e.g. export only 2x version), like Sketch (In review since March 2016).

    But now...we have support for Xbox One controllers. ¯_(ツ)_/¯

    0 points
    • John Williams, 2 months ago

      Yeah, I don't understand the product direction by the XD team. The 99% of users just want feature parity with Sketch/Figma. Why are they adding a feature for game designers? Just focus on the fundamentals and you'll get more users because of the Adobe family. We just moved away from XD to Figma because their design system support is much more mature.

      0 points
      • , 2 months ago

        We're shipping monthly and itching away at our competitors little by little. We want to do some things the same and some things differently and, in either case, do it right. We have a lot more coming this year to reach parity but features like voice and gamepad help us expand the category to support emerging experience types.

        For gamepad, Adobe works with a lot of game companies and this was a heavily requested feature from some of our customers. The body of work to support this isn't dissimilar to supporting keyboard inputs (necessary for web design, desktop app design, and some accessibility design).

        2 points
    • , 2 months ago

      Thanks, Andrei.

      Regarding artboard export, we have some of this available in our Export, and there's also a plugin called Print Artboard that lets you export to common artboard sizes.

      1 point