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Nice idea, but blimey that's expensive for a skinned version of Chrome. If it was a brand-new rendering engine or something, that pricing might make sense.
Think I can continue pressing ctrl-apple-r to enter responsive design mode for $12-$19+ per month.
I think you underestimate the time you save by simply not having to switch back and forth to retest previous breakpoints. And that's not even mentioning the other features like breakpoint detection and layout debugging. I'm obviously biased but I've been using Polypane for myself for a long time and I've had similar websites taking half the time with Polypane compared to Chrome. Even if you're 10% more efficient at your job that's a pretty good deal I'd say.
There is a 7 day trial and if you cancel any time during those 7 days you can still use it until the 7 days are up, that's a pretty low-risk way of trying it out. Give it a try, you might be surprised!
I think you underestimate how many services we are charged $9.99 or more a month and have way more uses. I think you are over confident and really haven't tested your market. Most of us won't do a 7 day free trial that you have give out payment info for. Why? Because we know we forget and then get charged.
Really any skilled designer/developer doesn't even need your tool. We have already found solutions, we don't want another browser. I can see myself trusting your browser only to find out my design is broken in Firefox and Chrome. Yes I know you are using the Chrome browser base, but I can tell you I use Vivaldi and every so often my designs in Vivaldi don't appear right in Chrome.
Sounds like a hard sell to me. I would offer your product for free and have users pay for addons. That always gets me to buy stuff. Only being able to view iphone, ipad and desktop would be enough. Then we pay for all the other tablets and cell phones. 99cents a month per additional device or now charge me $12 a month for all of them.
Your current approach has many users walk away before they have even tried the product because they think they are going to get locked into something they might not want or like. The free trial doesn't resolve this.
Hi Kilian, thanks for your reply.
I don't want to dump on your idea because fundamentally it's a good one – being able to preview all breakpoints at once would be really handy.
However it's just that: handy.
In comparison, Sketch only costs $8.25 per month, and Marvel $12. These are my essential design tools, and your product is more expensive than them.
I do understand a lot of work has gone into it and you want to make a viable business, but those prices, even with a free trial are offputting.
About the trial: 7 days is very short – even Sketch and Marvel offer at least 14 days. It needs to be enough time for the product to be fully embedded into people's workflows, so doing without would be difficult – and therefore find the motivation to put together a business case and get the spend authorised.
More thought on pricing: The features for team and enterprise plans, which are more expensive than the single user plans, seem to be solely around billing or licence management. There doesn't seem to be any features that would make me or my team's lives better, for example collaboration or cloud sync.
For desktop software, which this is, rather than a cloud-based SaaS, which the pricing structure is emulating, I'd expect a volume licensing programme, where the cost is reduced depending on the number of licences bought.
Hi Matt, thanks for this thoughtful reply!
These are all good points and I'll think about them. Making it a viable business is what's most important to me and that means making sure that people understand and agree with the proposition, and find the price acceptable. It seems so far enough people do, but obviously here on Designer news I've been getting more pushback and that's a signal I'll take into consideration.
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