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This is interesting. For a few years, it was Figma catching up to Sketch's design toolset. Now that they have done that and taken a lead on a number of other aspects, it is Sketch's turn to play catch up. Plus the competition from the new tools that seem to crop up every month. This is the best time to be a designer.
Everyone keeps saying that Sketch is playing catch up. As someone who tried Figma ages ago, could you explain to me how its now better than Sketch?
I use both Figma and Sketch. Figma has moved faster than Sketch in prototyping terms, to the point where it now has enough functionality for prototyping most flows, though not custom animations / interactions. Sketch on the other hand doesn't have overlays or hover states, so is really a very crude prototyping tool.
So Figma wins on the "do almost everything in one tool" stakes, but is it a better tool overall ? Sketch + Abstract works well for us for dev handoff & feedback, but yeah, seems like the focus of these funding $$ is all about replicating Abstract within Sketch Cloud, which seems like a waste of time to me. Better prototyping (stateful components in prototypes, overlays, animation) would be much more useful & would move the needle back towards Sketch.
I'm on a team that uses both Sketch and Figma.
There are more things you can do on Figma that you can't do in Sketch (e.g. real-time collaboration, design handoff to devs, use on PC/browser) than things that Sketch can do that Figma can't (e.g. offline use, more plugins and integrations, better connections to data sources). I would argue that Figma's UI for editing components is more intuitive and easier to use than Sketch's symbol overrides, IMO.
Many of the newer features such as prototyping, overlays, etc. were released by Figma before Sketch came out with similar stuff. Anyway, if you haven't looked at Figma recently, I'd suggest taking a second look, as it's evolved quite a bit.
Thank you for the excellent answer.
I like the idea of a tool that's more integrated—having to involve other parties for more robust prototyping or discussion/collaboration is cumbersome at best.
I've decided to take the workflow for a spin on the design of a new component we need that has a number of states and interactions. So far I'm very happy with the prototyping and collaboration, while the jury is still out on speed of workflow (for me, that's a heavy reliance on data, layer styles, and components-within-components).
I appreciate the nudge.
They’re not. Sketch is the king of screen design right now. They just don’t do content marketing like startups that need to grow or they die.
This is they way I've felt. There's a lot of hype on here about Figma, but I'm hard pressed to find serious design teams (read: large, tech titans) that aren't heavily—if not near exclusively—on Sketch.
That being said, having tried Figma after a couple of these responses, I will say there are some things that I'm really liking, but also a few big gaps. Hard to say yet if they hype is warranted. we'll see how it pans out …
For sure. Figma has some pretty remarkable hustle behind it. Its feature list is very impressive and I hope it grows and innovates in the market.
I think for me (and you) is there seems to be a lot of hype about Sketch dying out that’s just not realistic. Many of us have been working long enough to watch QuarkXpress, CorelDraw, Flash, and all sorts of software fall to obsolescence. Sketch doesn’t feel that way.
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