Ageism in Tech: Why Older Designers Are Better Than Younger Designers(medium.com)

almost 2 years ago from Christina Wu, Product Designer

  • Dragos Gavrila, almost 2 years ago

    lol, because we have more experience?

    For logo designers: a younger designer jumps right in in Illustrator and takes a lot of time to develop 10-20 (bad concepts) to finally figure out maybe a few good ones and present to the client that will ask a lot of changes on them VS. an experienced logo designer that does research, talks a lot with the client first, listens to his needs, then comes up with 1 great idea to present and nails it!

    Examples:

    Paul Scher from Pentagram who designed the Citi logo on a napkin with a client present and nailed it https://medium.com/@nedwin/the-1-5m-napkin-abd2702927d0

    Milton Glaser came up with the iconic "I <3 NY" logo during a taxi drive https://www.logoworks.com/blog/a-brief-history-of-the-i-love-new-york-logo/

    Point: it takes at least 10 years of work to get to a level that enables you to come up with a good brand strategy, to design a great logo and an effective design system for a brand, that can live on at least 5-10 years in the current markets.

    -

    For UX/UI designers: new designers with 1-3-5 years experience jump right on dribbble for inspiration, research ui kits, latest trends, come up with a good looking UI but useless after user testing and hard to implement with all those trendy layouts and eye candy effects VS. an experienced (UX/Web) designer that takes time to research user needs, works with a team of developers to do some MVP prototypes, user test every step of the way, knows all the good design patterns because he already used The Internet since the '90s and knows a lot of user psychology too so he can design from the user's perspective first!

    Examples:

    Good: well known product/design studios like Fi, Area 17, DIA, Huge, Design Studio, ueno even, all the product design ppl behind AirBNB, Twitter, Spotify, even Facebook (with all their dark patterns) also creative ppl at Nike, Apple, Dyson, Braun, etc.

    Bad: first, designers behind Snap (thats some bad UX guys, no man above 30 would know how to use that app!), then all the behance/dribbble "designers" that constantly come up with useless eye candy designs for weather, calendars, crypto apps, "fashion" websites, all those rebranding Apple, Starbucks, cryptocoin exchanges and apps and all that useless design "exercises" that keep rolling in day and night and devalue the design market/industry...there's no good design without research and planning, without sweat & tears, design is always how it works, not just how it looks, please remember that! Also remember we are doing design for other people to use, not just to try to be cool amongst other designers and boost about how many likes your dribbble shots got!

    • Ageism in tech is real, more experienced (older?) designers AND developers get left behind too easily just because some cool kids just discovered Photoshop and dribbble and Angular JS and charge peanuts for their "work" fooling clients and agencies to think this is the new way of doing things. Sorry, it's not!

    This is a good article - thanks Jamal - but it's just a thought...we need to really start to focus on these things, on mental health, on burn-out syndrome, on educating clients about the value of real design (thinking) and lots more...

    p.s. It's so funny to see how many young designers post and repost those famous Dieter Rams 10 Principles of "Good Design" but so few really take the time and understand and use them in their work - and it shows!

    -2 points