Design Systems, Sprint Weeks and other UX Snake Oils(

over 4 years ago from Christian Beck, Executive Design Partner

  • Radley MarxRadley Marx, over 4 years ago

    Design systems are useful for keeping track of anything you use more than once like typography, colors, icons, illustration / image styles, grids, and logos. They can can be simple or complex.

    I think he confused design sprints with sprint weeks. Design sprints are infrequent and used for exploration or putting out fires. Sprint weeks are pretty standard and help break up design work into predictable deliverables.

    Mixed-remote teams work fine if you have a proper design manager.

    A (UX) design manager handles stuff like the design system, sprints, team development, road mapping, best practices, and the (far too) many high level meetings.

    Animations (or any advanced design work): you don't need it until a competitor launches it brilliantly.

    2 points
    • Christian Beck, over 4 years ago

      I’m not sure what the purpose is of these clarifications but I can say that in regards to your comment on sprint week vs. design sprint, it’s probably more accurate to say I invented the “sprint week” term since it doesn’t actually appear in GV’s original definition (which was what I was referring to):

      Spront weeks are by no means standard. Unless you are conflating it with the “sprint” that’s derived from agile methodology to refer to a unit of time; not anything that inherently pertains to design.

      As for mixed remote teams working with a good manager, I believe that behind every manager who manages a remote team is a manager who wish their team wasn’t remote. It’s a huge pain in the ass.

      0 points