Stop showing design options and commit(medium.com)

6 months ago from Rob McMackin, Designer

  • Andrew HoltAndrew Holt, 6 months ago

    I've been a stakeholder in many a design review, and often seeing only one option can be quite frustrating. It makes feedback more difficult if it isn't matching my expectations. Often times I've seen a design and I'm like...eh, this isn't on target. At these times, seeing alternative approaches can help drive a constructive conversation.

    That said, if you are confident in the approach and can defend it, then yes, by all means make the decision.

    1 point
    • Arix KingArix King, 6 months ago

      Be able to defend the design that you make.

      Got it.

      0 points
    • Stuart McCoyStuart McCoy, 6 months ago

      Perhaps you did a poor job explaining what you wanted or expected? Contrary to popular belief, the client isn't always right, we just have to make it seem that way most of the time.

      1 point
      • Joseph BarrientosJoseph Barrientos, 6 months ago

        Perhaps he wants to be wow'd. Contrary to popular belief design isn't a plug and play career. UX can be looked at as a science but anything visual always comes with a designers interpretation of the problem and their own solution.

        personally i tend to design as many options as possible, exhaust myself and present those I feel most comfortable with. Especially in product design, some times there are multiple solutions and they're all subjective(until tested and proven otherwise).

        3 points
      • Andrew HoltAndrew Holt, 6 months ago

        Maybe - perhaps it's important to differentiate between branding/marketing-type work and product work. For the former, seeing early directional options has always been helpful. I've just been in too many situations where the designer/design team used some very specific style without clearing it all before the first check-in, and it doesn't work for me. If I did a poor job explaining what I wanted in these situations, I'd expect the design team to help me articulate the goal, and even then I'd want to see what options were considered.

        For the latter, as a product lead it would indeed fall on me if I couldn't articulate the problem such that the solution was clearly correct or incorrect, though even then, there are almost always many ways to solve a problem, not all of which are clearly "correct'.

        So maybe the takeaway should be "know your client/stakeholder" - if they have no design sense and showing them options is going to be a shit show, then by all means avoid that. :)

        1 point