Flinto vs. Principle in late 2018?

over 2 years ago from Simon Gustavsson, Designer at Heydays

  • Brian HintonBrian Hinton, over 2 years ago

    I ran through complete tests of all of the major interaction tools before deciding on one. Re-examined Framer X recently.

    I'm not 100% following the scenario you are providing. But I can say...

    Both Flinto and Principle can re-import designs from Sketch (AND Figma in Principle's case). The interactions remain, and the designs are updated. Principle even has components that can be reused between projects.

    Flinto which I'm more familiar with allows you to change a behavior, or transition that is used throughout your design, and have all elements using those interactions update as well.

    Framer is great...don't get me wrong. My experience with it is that the workflow is very locked to a code-centric way of thinking, and that doesn't allow freeform interaction design work as readily as Flinto or Principle.

    2 points
    • Jan SemlerJan Semler, over 2 years ago

      Should do another test. Last time i had huge problems when flows are designed differently new components came in others are gone, different layouts. It was a mess.

      0 points
      • Brian HintonBrian Hinton, over 2 years ago

        Sounds like you changed layer naming. I use it almost daily.

        0 points
        • Jan SemlerJan Semler, over 2 years ago

          Like i mentioned several times i had to because of flow changes new components are in with a complete new layout. Whats the soluttipn for this issue? ;-)

          0 points
    • Andy Dent, over 2 years ago

      Brian, did you include Supernova Studio in your "major interaction tools"?

      0 points