I just love this player(ethicsfordesign.com)

over 3 years ago from Daniel Campagne

  • Aaron Wears Many HatsAaron Wears Many Hats, over 3 years ago

    Could we please return to a time where UI was intuitive, and buttons were clearly buttons?

    The player itself is bound to attract it's own set of comments. But that 'begin the experience' button, if you could even call it that, just detracted from the whole deal for me. Personally - and feel free to disagree - but personally I found this design lazy.

    1 point
    • Daniel CampagneDaniel Campagne, over 3 years ago

      Hey, if we return further back to the early 90's flash interfaces we'll also find some spirit on it. The user has been educated at the point in which we are now, to play a bit won't hurt anybody.

      Apart from that yes, I would reserve some space on my personal gulag for people that use the word "experience" on that way.

      0 points
      • Aaron Wears Many HatsAaron Wears Many Hats, over 3 years ago

        I'm a pretty experienced UI/HMI developer, and it took me an inappropriately long amount of time to work out that the button - which has zero design difference to the rest of the header text - was a button.

        Any tiny amount of change to the style could have made it a bit more obvious, I don't agree that something being >completely devoid of style< could be considered "playing" with the style, lol :)

        0 points
    • David Vass, over 3 years ago

      Initially I got same opinion, but then I thought may be the whole idea is to force user to read this "manual" before starting player itself.

      1 point