• Bart S, 3 years ago

    Thanks for your reply, really helpful stuff! The hand-off stuff sounds great. That's one of the biggest pain-points we're currently experiencing in our workflow. Glad to hear Figma solves this for you.

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    • Tyson KingsburyTyson Kingsbury, 3 years ago

      It's pretty much ALL about the handoff.

      Devs never really worked well with Photoshop.... it required meetings, blueprints of how everything went 'together'....sometimes you had to have atleast one of the devs have their own copy of photoshop so they could open the files if necessary .... it was a HUGE pain...

      with Figma, it's all a link.

      you set them up with full access to the file, and it's all good to go. once they see where they can access the CSS code or whatever else they need, they're on it. click on an item or piece, and there's all the code they need... copy straight to their dev files etc... plus, if it's web work, all the jpgs or pngs are right there for them to export...

      i can't even imagine using sketch/photoshop or adobe Experience or whatever...none of them can do what Figma does. single best decision we've made in the design dept. easily.

      I've used it for projects with big retail companies, hydro companies, web work, app work, hell...even doing branding and stuff....

      our clients absolutely love it... beats getting some jpegs in email.... now you can send them full-on files, walk-throughs, etc...

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