Why You Shouldn't Design Wireframes in Sketch(whimsical.co)

over 3 years ago from Steve Schoeffel, Co-Founder at Whimsical

  • Mitchell Knight, over 3 years ago

    3 points
    • Scott ThomasScott Thomas, over 3 years ago

      I fully agree. The more software systems we add, the more unneeded complexity we bring into a project. The last thing we want is half our project in one tool while the other half is in another. Moreover, its hard enough on-boarding clients to use the tool (Meaning using invision)

      That being said, I do enjoy that this tool has other UX tools, but not enough for me to switch. UX Pin did the same thing, but never hit my pain points... which was creating interactive responsive mock ups without managing 40 art boards because of the breakpoints.

      0 points
      • Steve SchoeffelSteve Schoeffel, over 3 years ago

        Yep, I can empathize with getting the clients onboarded to additional tools. It's a legitimate pain point.

        That being said, wireframes PNGs from Whimsical can be exported into InVision (albeit manually at this point) if the desire is to do everything in there.

        Of course I'm biased but I think the wireframing process feels really fast in Whimsical compared to doing something similar in Sketch (pre-built elements, thousands of searchable icons, wireframe-specific shortcuts, etc). But time will tell how many others feel the same way and if the benefits outweigh the drawbacks. As I mentioned in one of the other comments, we hope to build a unified workspace that's tailored to the ideation phases of building software.

        Would love for you to give Whimsical a spin and to hear your thoughts on the actual product experience, though of course no pressure. Cheers!

        0 points
    • Steve SchoeffelSteve Schoeffel, over 3 years ago

      Right, I hear you. I've worked with a very similar process before.

      Though one of the other things I've experienced is the pain of trying to do it all with a lot of remote teammates and stakeholders. Often times, it can be hard to get the whiteboard/paper sketches/sticky notes experience when that's the case. And that's actually one of the main reasons we're building Whimsical. It's a unified workspace that is tailored to the ideation phases of building software.

      Another thing that's a bit different than the Sketch/InVision setup is that you can have the entire team creating and collaborating inside Whimsical at the same time. It's tough in Sketch because only designers typically feel comfortable creating in there so the rest of the team (PMs, devs, etc) are left out. Also, stuff like flowcharts and sticky notes exercises aren't really a strength and so things can quickly get fragmented.

      At any rate, I'd still love for you to kick the tires on Whimsical if you're willing. Any and all feedback is helpful, especially as we're still building out the core experience.

      0 points