• Stephen OlmsteadStephen Olmstead, 2 years ago

    Hey Joe! Corey actually hit this design decision logic square on the head. With microinteractions / rich motion animations the timing aspects end up being shorter (for the most part) than their video counterparts. Video timelines are optimized for time-based focus because your clip might be .001 seconds or 100 minutes long while having less layers and video elements vertically stacked.

    In motion design for digital products we've chosen to optimize for layer stacks vertically; recognizing that more often than not, you're going to want the extra screen real estate optimized for seeing many different layers and a de-scoped length of time on the player vs fewer layers visible with a scoped up length of time on the playhead. Does that make sense?

    Hope that helps sheds some light here. But again, thats the whole point of an early access- if you feel like any of these decisions are omitting use cases or neglecting any typical user behaviors please raise your voice in the form of feedback to the team. Goal is to root out as many of those as possible and optimize this platform for you and your team.


    2 points