• Andrew C, 2 years ago

    These animations are all based on CSS animations... so on web it would barely be a blip on performance so long as the layout method was used properly (up to the tool to do that).

    For mobile, though, you may have a point. iOS uses a literal physics engine to do their shit. Not sure how well CSS will translate to that.

    0 points
    • Mattan IngramMattan Ingram, 2 years ago

      Sure you can theoretically do most of this with CSS animations, but when you can animate a bunch of absolutely positioned stuff nicely in a single artboard it is very different from animating elements in a variable size browser window and have it look nice for everyone.

      Also once you have enough animations, or more complex animations, performance can be an issue even with using only opacity and transform animations.

      Regardless of implementation, I want a tool that actually understands the environment I'm designing for. I'm thinking of switching to Webflow for a lot of web design stuff, but then it isn't cross compatible with more absolutely positioned design work.

      1 point
      • Andrew C, 2 years ago

        You have to start somewhere.

        0 points
        • Mattan IngramMattan Ingram, 2 years ago

          Sure, why start with animations? Why not start with something no other popular tool has and is far more widely needed than animations.

          0 points
          • Andrew C, 2 years ago

            Studio is competing largely with Sketch, and Sketch doesn't offer animations out of the box. So the rationale might be that baking in animation provides a competitive advantage that Sketch doesn't have. Not a foolish strategy by any means.

            Whether that's the most important problem to solve; you may be right. I won't be the judge of that.

            0 points