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I played around for 10 mins and not impressed so far. It might change.
What are you not impressed with? Intrigued to know
Not to answer on Ken's behalf, but I have the same feeling. The animation and "tweening" as I would describe it, just isn't as intuitive as I would like. It seems wasteful, in terms of duplicating artboards and the like.
I haven't had time to explore it much, but I will be playing with it over the weekend and report back!
Keep me posted, I'd love to hear your thoughts!
Ryan- I'd love to get your feedback and first take so to speak as well when you've had a chance to dig in and loop a few folks in from Studio team as well so you can directly chat with the folks pouring the blood and sweat into this each day. Def want to do right by you and hear your impressions- hit me up stephen[at]invisionapp.com.
I think it is just a start. For now you cannot build states with components, and when that is coming it will be cool.
Is there a software that you can compare it to that offers a similar set of features, but feels more intuitive?
Hey Andrew- not sure if you've played with the brand new Timeline experience yet or not. We literally just dropped that yesterday afternoon so it hasn't been in their long. Prior to that it was a bit more of a chore to do the animation setup work. Timeline is a more visual way to do this that feels a bit more natural. This us an example of early access tester input having a direct and major impact on development of this product. We had overwhelming feedback and requests for this and chose to speed up its development and priority.
We REALLY want that feedback and I'd love to keep chatting if you're up for it based on your experience. Our whole goal during early access phase is to listen intently, dig in deeply on nuance, and push builds as quickly as possible with that actionable feedback. For those who have been on early access longer, I hope you can attest to the speed at which we're moving here. For those of you that just joined, look forward to showing the pace of development real-world as you see those new builds hit quickly. Point is- you all have waited long enough, were looking to move at a pace of development measured in days/weeks not months/years.
Hit me at stephen[at]invisionapp.com if you're up for a quick call, it is so critically important that we learn from your feedback so we can make this the best it can be- thank you! Open door here!
Interesting to see this little screen shot Stephen. Really what I am looking more out of studio for is prototyping/animating. Is there any good tutorials or documentation on how to do timeline style animation? I think that might be what I am missing from the first peek I took at it and could be helpful to get up to speed faster.
Totally hear you Jason- thats something we're gearing up around as well. Honestly we should have had more tutorials like this ready from the get go- sorry about that!
Team has been working hard to bring you a whole series of videos and tutorial will hit soon (I saw them last week and they're shaping up real nice). Part of this whole early access thing is that its a bit more raw and wild west. We're looking to bring a little more structure and civility to that wild west town though very soon- thx for the understanding, passion and digging in with us!
I tried it before you guys released the timeline feature. I wasn't impressed (slow and lacking features) when I first tried it but I'll take another look. Looks useful
I have a question on that timeline. Why is it on the left hand side and not on the bottom? Every notable application video, animation, and editing applicatoin back to the Macromedia days has a vertically stacked timeline. What led to the decision to make it horizontally stacked?
I imagine it's because it's essentially a replication of your layer panel (not a library) but with the addition of keyframes, so makes sense to have an expanded view in the same place. You're only setting up a beginning and end keyframe, so a full-width timeline isn't as necessary.
Hey Joe! Corey actually hit this design decision logic square on the head. With microinteractions / rich motion animations the timing aspects end up being shorter (for the most part) than their video counterparts. Video timelines are optimized for time-based focus because your clip might be .001 seconds or 100 minutes long while having less layers and video elements vertically stacked.
In motion design for digital products we've chosen to optimize for layer stacks vertically; recognizing that more often than not, you're going to want the extra screen real estate optimized for seeing many different layers and a de-scoped length of time on the player vs fewer layers visible with a scoped up length of time on the playhead. Does that make sense?
Hope that helps sheds some light here. But again, thats the whole point of an early access- if you feel like any of these decisions are omitting use cases or neglecting any typical user behaviors please raise your voice in the form of feedback to the team. Goal is to root out as many of those as possible and optimize this platform for you and your team.
Thank you for getting back to me on this Stephen. I appreciate you taking the time to respond, and I'm looking forward to diving into the new version of Studio.
I'm actually going to get into it more this week, and I'll be sure to email you any feedback I may have along the way.
For the few minutes I had with it, the fact I can create some super smooth easing is pretty incredible, in and of itself.
In the example above, I assume you have the layers grouped and then "linked" together across multiple artboards, ex. all the text that eases in, if I'm not mistaken.
Either way, looking forward to practicing a bit more and playing with some of the tutorial files. Thanks again!
Right on, sounds great Andrew! Thanks so much for your passion and willingness here to help us improve. Looking forward to that feedback and getting a chance to action on it and help continue evolving this thing for you and your team.
Yeah, although, if you make heavy use of components it might be ok (in terms of duplicating artboards/content).
I actually liked the animation part the most in terms of Studio bringing s.th. new to the table, but all other aspects of the the app are just too weak. I'm seeing Figma as their main-competitor as it's the only other tool that does enable an e2e design workflow within the tool itself, but it's just so much more mature when it comes to the design editor tools or component handling. They have to do a lot of catching up.
Did the same. For me performance was quite problematic (although I've imported Sketch file, fairly light yet still a Sketch file). Zooming in and out was slow, also I don't like the scroll hijack that's there.
I am going to give it another spin though!
Patryk- Sketch import is one area we're working on very intensely right now- it def an area of opportunity. There are a number of speed bumps there to be dropping soon.
Would be great to get your feedback based on a 'build from scratch' experience in addition to the 'import from Sketch' side of things as well. On performance side of things we've seen the biggest potential gains to be made on refining the import side of things.
The core building tools from Studio should be fairly solid at this point (though continuing to improve). If they're not for you, would love to chat further so we can find out whats causing it.
In the meantime were cranking hard to make that import experience better, faster, and more responsive. Thanks!
Awesome to hear a response from you !
I haven't had a chance (yet) to design anything from scratch yet, I might give it a go this week. I bet Sketch imports (and I imagine it also saves to Sketch?) might be a tricky thing.
I'll keep you posted and keep up the good work!
On a side note, in general: having a very strong marketing team behind a launch of 1.0 of any software - raises expectations to very high levels. People seem to get narrow-minded - once they spot a bug - their expectations are not met. Your marketing materials and the whole "campaign" in my opinion was too powerful. It's the product that must defend itself, not the marketing materials.
I am still hopeful though, I'll play with Studio soon :))
I'm not either. This is another one of those cases of a product getting overhyped (this is going to change your life!) and it's nothing that great. I won't be jumping ship from sketch anytime soon
Kenneth- we'd love to chat with you and dig in deep on specifics as to why this is. Lots of hard working going into this and first impressions matter a lot. Care to hit me up at stephen[at]invisionapp.com so we can get something on the books to dig in more? This is 100% the type of stuff we'd love to dig in deeply with you on to extract more info so we're making the optimal decision for your workflow- moving very, very quick here with new builds- thanks in advance!
Just went for a spin. It's nowhere near release. Here's what I've found on my first time using it.
Some of these functions are actually in the app, just hard to discover (individual border radius, for instance). I'm not sure when the right time to submit feedback is though, so I've been holding back in case I stumble across something I thought wasn't there, but is... somwhere..
SVG Export, oh god I know, we need to get this in. We've just been balancing the bigger features with some of the table stakes features, and this one hasn't made it in yet. I have a much better export ux specced out and ready to roll. We'll get it in soon.
We have a larger fix for panning and zooming which will likely hit the next release. We ended up pulling it out of 0.10.3 at the last minute as we didn't feel like it was good enough.
An extra info on the Illustrator import would be really helpful for us to debug and improve the feature!
Curious what you found confusing about the Timeline Editor, could you share more details?
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