VR prototyping with Marvel(blog.marvelapp.com)

2 years ago from Murat Mutlu, Product Designer, co-founder of @marvelapp

  • Pablo StanleyPablo Stanley, 2 years ago

    This is so dope! Gonna try it out. I wish Maxime had given a bit more info about how to use the Google VR SDK for iOS... just a couple of steps because it doesn't sound like it's that easy :)

    1 point
    • Maxime De Greve, 2 years ago

      Hi Pablo, I didn't use the Google VR SDK because it had some compatibility issues with SceneKit. Therefore I just wrote the VR part myself by placing 2 cameras in the scene. One for the left eye and one for the right eye. That's the 2 squares you see in the video.

      Hopefully this explains it a tiny bit better.

      1 point