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over 6 years ago from Asha Indralingam, Content Strategist @ Framer
So I think this might be a faster horse kind of thing, if you know what I mean :-)
First off, we like to ship fast, so that’s what we’ll keep on doing. But apart from parity, our focus will be more on innovation. Our core belief is that Sketch and Figma are great graphics apps, but most ideas that today’s product designers are working on are interactive. And as you can see from this first release, our focus will be on things like layout, hierarchy, motion and interaction all together in one app.
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Have feedback?
Hey guys—really love the initiative to try and build a better mousetrap. While I assume I'm in the minority, I've felt for some time that Sketch is increasingly negatively impacting our workflow by requiring separate environments/tools for the end-to-end process (InVision, Zeplin, etc.). Also, it's just super buggy and slow at scale.
My question is to your intended timelines. Sketch has a huge lead in features (when they work) and it'll be hard to sway designers from the current standard without some parity—things like layout grids, redline spec delivery (or at least Zeplin plugin support), robust symbols, autosave, etc. Adobe got off to a great start with Comet/XD insofar as creating a rendering engine that is, in our trials, an order of magnitude faster than Sketch, but since then feature releases have really crawled to a stop. What's your plan to keep up/surpass the minimum viable product needs for commercial use?