A Fresh New Redesigned Framer App(blog.framer.com)

almost 4 years ago from Krijn Rijshouwer, Product Designer at Framer

  • Andu PotoracAndu Potorac, almost 4 years ago

    I personally see Framer as Flash was - it has a canvas where you can play around and it's own version of js. Flash had ActionScript.

    I think how this platform is to be approached is something like this:

    • designers build the product

    • designers & front-end devs iterate on the UX until it's perfect and ready to go to production

    • mobile devs build based on the latest iteration that was signed-off, without having to be the ones who iterate on UX. They just build this stuff.

    Now the issue is having to involve front-end devs or designers with coding skills. The less friction, the better.

    2 points
    • Mike MulveyMike Mulvey, almost 4 years ago

      I agree, I haven't used Framer since its first iteration but it resembles Flash a lot.

      I'm designer with a decent technical aptitude. From an interface perspective it totally makes sense to me and I don't think it would take me long to figure it out.

      If it scares any designers, there's always Principle (for Mac).

      0 points
      • Andu PotoracAndu Potorac, almost 4 years ago

        Designers should be on a Mac anyway (Sketch, Principle, iOS, a million other reasons).

        1 point
        • adrian ioadrian io, almost 4 years ago

          Designers should be on whatever platform they feel most productive on. I use both Windows and Mac and seeing that the framer guys are probably going to release a Windows version is very good news. Same with the tools from serif.com (Affinity apps).

          Choice is good, otherwise we get companies (e.g. Apple, who don't care so much about a certain customer segment anymore - see their neglect in desktop hardware, which after pressure they are hopefully going to address. The recent macbook pros also only offered tiny iterations in my view.)

          6 points