Gravit Designer released today

almost 3 years ago from Alexander Adam, Gravit GmbH

  • Ivan FrantarIvan Frantar, almost 3 years ago

    Looks quite interesting but I don't see how much more substantially interesting is than Sketch, Figma or Affinity Designer. At least I don't seem to see why should I start using your product. Would you be able to perhaps list a few things that your product does than the others don't or does better? Or what problems you solved with Designer that exist on the others?

    1 point
    • , almost 3 years ago

      Hi!

      Sure :) First there's the zero pricing which makes it especially good for education and countries where people might be good designers but not being able to afford any cash easily.

      Furthermore compared to SketchApp it is available on every operating system including the web rendering your files exactly the same on every system. Soon it'll be also on the iPad and Android Tablets. Furthermore it has the anchors and layouting stuff as well as Path Graphes Figma has but Sketch not.

      Compared to Figma it works really offline. It has no SaaS and loads and saves as you're used to from offline apps. It'll also feature a native rendering engine giving the same performance as Affinity Designer (coming soon). Furthermore it has quite a lot more features than Figma.

      Compared to Affinity it has more platforms it is available on and many things especially for screen design are easier to access. It also has multiple fills/borders and stackable effects affinity doesn't do.

      Last but not least it has many features others don't have coming from the roots of Fireworks and Freehand, like for example master pages and real layers. As you can see from the medium blog, it'll also soon feature prototyping features similiar to Adobe XD as well as native builtin animation capabilities.

      Lastly, the exports are much much better than in any being it Sketch, Figma or Affinity Designer especially on SVGs for Icons and pixel perfection (Sketch can't do) and high quality vector PDFs (Affinity rasterizes most).

      Oh and lastly as Gravit has been here 1,5 years before Figma and nowadays over half a million active users I guess your questions should've been better asked why Figma when there's already Sketch, Gravit and Affinity haha :p

      Hope that helps!

      7 points
      • Ivan FrantarIvan Frantar, almost 3 years ago

        Oh and lastly as Gravit has been here 1,5 years before Figma and nowadays over half a million active users I guess your questions should've been better asked why Figma when there's already Sketch, Gravit and Affinity haha :p

        Haha! Point taken ;) I didn't know this.

        • But regarding operating systems, I guess that will be welcome for that Windows and Linux audiences. Doesn't make much difference for a Mac user, though.

        • Pricing now is free but I'm sure you guys will be charging soon enough(?). Or how are you planning to sustain yourselves?

        • Figma doesn't work offline but AD and Sketch does. Figma though has the collaborative aspect of it, which is it's main selling point and differentiator from the others.

        • Prototyping is an interesting feature. I would like to see how you guys make that work.

        • Regarding exports I don't see anything particularly lacking in Sketch—which is the app I use.

        Just as a corollary and considering the amounts of tools that are out there that do great job, it would be cool on your end if you demonstrate some of this benefits with facts. Perhaps some posts comparing with actual data, for instance, why Gravite exports better than Sketch or AD? Will these SVG exports help me load my website faster? Would it make it easier to animate them?. Show me your pixel precision vs Sketch pixel precision. Will your 'better' export is a reason enough for me to stop using Sketch? The fact that you have better and more features than Figma is a good enough reason to stop using it to collaborate with other designers on a project and find collaboration in another way? These are just some thoughts I have.

        Don't get me wrong, it looks like a great and powerful tool but right now I'm seeing it as another tool in the pool of tools and it's hard for me to justify a switch. Having said that it's brilliant that you are reaching Linux — which sucks on tools like this — and Windows.

        0 points
        • , almost 3 years ago

          But regarding operating systems, I guess that will be welcome for that Windows >and Linux audiences. Doesn't make much difference for a Mac user, though.

          Probably but for hand off and considering it'll also be on tablets as well as have for example native GDrive integration I think that's a big plus.

          Pricing now is free but I'm sure you guys will be charging soon enough(?). Or how >are you planning to sustain yourselves?

          No definitely not. We're making money by licensing our powerful framework to other companies and thus can keep the tool always free exactly like we intended it to be.

          Figma doesn't work offline but AD and Sketch does. Figma though has the >collaborative aspect of it, which is it's main selling point and differentiator from the >others.

          Yes but what to do if you don't have internet and need your stuff? Or what if you decide to stop paying for subscriptions, you can not access all your designs ever again ;(

          Prototyping is an interesting feature. I would like to see how you guys make that >work.

          Yeah we have some good plans for that. Thanks for being web based we have huge opportunities on this side :)

          Regarding exports I don't see anything particularly lacking in Sketch—which is the >app I use.

          We have many customers that had redone for example their icons in Gravit because they never exported pixel perfect for fonts in svg. Also the pdf export from Sketch often rasterizes too much whereas Gravit tries to use native PDF Features (masking, blending, effects etc.) wherever possible (though I admit that point might be more important for people using Gravit for print).

          I understand your points for sure and yes just having pixel perfection and maybe anchors / layouting is not enough to switch from Sketch. But the thing is that Gravit evolves really fast and considering the great base we have we can no quickly add the cool stuff like transistions, animations and prototyping and then you might think again about to switch haha :p

          3 points
          • Ivan FrantarIvan Frantar, almost 3 years ago

            Fair enough and thanks for taking the time to explain. I'll keep an eye though and keep up the cool features coming! ;)

            0 points
      • Parvez SParvez S, almost 3 years ago

        Thank you for taking your time and listing all these features. That's pretty cool of you :) going to try it now.

        0 points