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over 6 years ago from Ettore Tortora, Product Designer
I agree with this. I redesigned our product's entire front-end in Sketch so that I would get familiar with Sketch and feel out the positives/negatives. I definitely went through some teething pains, but Sketch is really phenomenal software, even with some rough edges. I only use Photoshop for bitmap editing at this point. I still use Illustrator for icons/complex vectors because Sketch's boolean operations just aren't nearly as strong (makes sense, Illustrator is 30 years old).
I haven't tried Figma though, and a number of people on the bleeding edge are big fans (as can be seen by this thread). Adobe XD is also going through heavy development, and may be compelling software in a bit more than a year. However, right now its feature set is very limited in comparison to Sketch.
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I started using Sketch professionally in December, after having used PS for UI design for over 10 years professionally.
I won't lie: there was growing pains and plenty of fear and doubt, but I literally cannot imagine going back to PS for anything other than photoshopping. (Even for that purpose, opening PS feels like pushing through a creaking door and wading through cobwebs.)
It's really that much of a difference for me. You'll find where vanilla Sketch may not align specifically for your workflow, the plugins fill the gap. Mind you, this is not some afterthought or shortcoming of Sketch, but rather a great strength in that it keeps core Sketch simple, while plugins add the necessary (but not required) complexity you might want.
I only bring this up because it's a completely different philosophy than I was used to with Adobe software and workflows, which has always been about being all things to all people, and thus, as of late, incredibly slow and far too complex (and I suspect a result of band-aiding it with UI features that designers actually need.)