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over 6 years ago from Ettore Tortora, Product Designer
I'd second trying Figma out before switching. It's very comparable to Sketch and can work well even with co workers using Sketch. There's very little you will gain from going from Windows+Figma to Mac+Sketch and it's probably not worth the roughly $2k investment and time spent learning a new OS.
^ This.
Can't underscore this enough. Figma is the future and WAY better than Sketch.
I've tried Figma but I don't know, it feels empty. Yesterday I was trying to make a simple interface and I've imported few icons but then I realized there was no way to change their colors, which is something so basic in my opinion.
I understand that Figma has its perks but it seems lacking a lot compared to Sketch and Affinity (and PS) and I really don't get how people think it will be the future.
I'm not sold on Figma as the best choice for everyone, but Figma + Affinity Designer and Photo on PC might still be a solid choice for the time being. Wait a bit and see if Affinity gets plug-in support in the near future and I'd go for that unless you work with a lot of designers using Sketch files.
What file type are the icons you are trying to import? If they are SVG it should be no problem moving them from platform and changing any aspect of them. I just did a little demo: http://d.pr/i/3fp8
Sketch also has a few limitations on file types it plays nicely with so you won't find a ton of difference there. SVG is basically a pretty good catch all though.
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Have you tried Figma? Their import of Sketch files might solve some of your collaboration issues. I've been using Mac during my entire professional career, but if I was to switch to Windows I'd probably miss prototyping tools more than Sketch itself.