• Ryan WebsterRyan Webster, over 4 years ago

    I don't know that its best practice, but its driven by some Draplin advice of not throwing away failed concepts. Let's say I'm working on an interaction solution for a header, I may try something and get to a point where I can step back or better yet user test it.

    The solution isn't perfect, and can be improved upon, so rather than jumping directly into that artboard/file, I instead duplicate it and iterate upon it. Now, when in a design presentation, I have reference for other things that tested poorly and rationale on how it evolved.

    Sketch symbols have made this a bit more difficult, but you can detach or bitmap them.

    0 points