VR Design Tools

3 years ago from Saul Sutcher, UX Lead - Innovator - Photographer

  • Ian GoodeIan Goode, 3 years ago

    Second this. Unity has a steeper learning curve than something like Sketch, especially if you're new to 3D in general, but it's very achievable. The Unity tutorials are a great place to start. The community is very active and you'll find answers online to practically any problem you'll run across.

    The payoff from learning Unity (or Unreal) is just too good to pass up if you're genuinely interested in VR. Sketch has it's place for 2D UI elements, creating graphics for environmental textures, etc. But I think VR experiences that are dominated by a single curved 2D UI will become less common over time.

    3D is by it's very nature a more complicated medium than 2D, so don't expect to hop into it as easily as you would from Photoshop to Sketch. Try enjoy the learning process, it's fantastic.

    2 points
    • Mal SMal S, 3 years ago

      Third this. Unity power is in its environments which can be setup and shared as a single format. Now everyone can play inside that framework.

      0 points