Subform: A modern tool for digital product designers(

almost 6 years ago from Huseyin Emanet, Product Designer at Superpeer

  • Sam Bible, almost 6 years ago

    I like the thinking behind this kind of product. We need tools that are designed from the ground up for digital product/interaction design rather than print media (or even static screen media). States are a big deal and nobody has taken that on yet.

    From a business standpoint, this seems like it'll be a hard field to get traction in though. Sketch has already made some significant improvements to symbols (making them nestable, resizing rules, etc.) and they've been very clear that this is only an incremental step towards the kinds of things they plan to do. Adobe XD has live prototyping. And both are profitable businesses with established teams and audiences.

    1 point
    • Ryan Lucas, almost 6 years ago

      I think there's a lot of room in the market for good design tooling. It's not a zero sum game—everyone's workflows are slightly different and every tool has its strengths and weaknesses. CAD is a great example. Here's a list of CAD tools on the market:

      2 points
    • Jonathan SimcoeJonathan Simcoe, almost 6 years ago

      Figma blows Sketch and XD out of the water. They are just getting started. I think Subform has plenty of room to play in this field.

      But what Figma was smart about was vetting a private alpha with real product designers using it on real projects. This builds trust and evangelism and is something that Subform lacks. It's virtually a black box that people have to put $129 into to see if it even works or fits a felt need.

      I think it will be hard to find designers forking over this kind of money for.

      2 points
      • Sam Bible, almost 6 years ago

        Curious to hear where Figma's nailing for you. I'm impressed by their feature parity for a new product, but to be honest didn't see anything that would compel me to use it over Sketch. Multiplayer editing seems to be a big deal for them and could be useful on occasion, but I don't know of any designers who have that need as a significant part of their day-to-day workflow.

        1 point
        • Jonathan SimcoeJonathan Simcoe, almost 6 years ago (edited almost 6 years ago )

          Multiplayer editing is meh.

          I used it at Circle to design apps cross-platform... our Android engineer was on Windows and could pop in, spec the designs and build UI.

          It is much faster than Sketch with less layout bugs. Less typographical bugs and nits.

          Constraints are a game-changer for doing layout for multiple screen sizes.

          Global color palettes without a plugin that persist across an entire organization.

          Unlimited visual version control that is lightning fast and easier to use than any other design-based or OS-based versioning out there.

          And the KILLER feature is Vector Networks. It has a better pen tool than Illustrator, Sketch, Affinity, or any other vector program period. The pen tool alone is a game changer for designing icons or even complex vectors.

          I could go on but they really have built an amazing tool that is just at its infancy.

          2 points