Subform: A modern tool for digital product designers(kickstarter.com)

almost 6 years ago from Huseyin Emanet, Product Designer at Superpeer

  • Joe Blau, almost 6 years ago (edited almost 6 years ago )

    The best part about this is that this product is literally the philosophy of how Xcode's Interface Builder works. While IB is not cross platfrom it supports dynamic layouts at any resolution including "live" preview, state based buttons, and compression resistance/content hugging on views.

    IB has three main problems.

    1. It's not cross platform
    2. the interface is clunky and has a lot of "hidden" settings that aren't easy to uncover
    3. IB is extremely unstable when working with a team triggering misplaced views and other errors seemingly at random
    6 points
    • Ryan Lucas, almost 6 years ago

      IB is definitely something we looked at a lot when first kicking around the ideas behind Subform. The fact of that matter is that nearly all of the UIs we design today are going to end up using a layout engine of some sort, be that Apple's AutoLayout, Flexbox, Cassowary, etc.

      I was really tired of not having access to that at design-time. Layout decisions are something that I want to make as a designer, not delegate to the development team—and hope they work out. (Or have to document ad nauseum)

      4 points
    • Brian BaileyBrian Bailey, almost 6 years ago

      I agree, and I'm looking forward to this new generation of layout-aware UI tools to catch up to the realities of our IDEs.

      Also see Antetype, an existing tool that surfaced in Hacker New's discussion on the current state of UI tools during Figma's launch.

      0 points