Subform: A modern tool for digital product designers(kickstarter.com)

almost 6 years ago from Huseyin Emanet, Product Designer at Superpeer

  • Rhys MerrittRhys Merritt, almost 6 years ago

    This feels like it's the right time for a tool like this to come in.. Maybe even a touch late?... Figma has done a stellar job with constraints - which is what I took as the biggest selling point with Subform. Even Sketch does this with the help of a plugin... Although it did look much more impressive in the Subform video.

    The biggest potential issue I see here is that it looks like I will need to learn a whole new system of design, which seems to almost combine front-end x-code style work with more familiar UI design tools? I will be interested to hear feedback from people trying this first.

    6 points
    • Jesse C.Jesse C., almost 6 years ago

      Even Sketch does this with the help of a plugin...

      When you said that I suddenly had the feeling that Sketch will become the equivalent of what Sublime Text did/is for editors.

      0 points
    • Ryan Lucas, almost 6 years ago

      Hi Rhys, thanks for your thoughts. Our layout engine is indeed quite a bit more capable than what's in Sketch or Figma. In addition to a basic constraint system with edge pinning, we also have a computed mode that's very similar to how Flexbox works, albeit with a nicely understandable UI and no gnarly syntax.

      We'll have more articles and demos coming out soon that go into depth on how the layout system works. Once you start using it, it's hard to imagine designing UIs without it.

      7 points
    • Jonathan SimcoeJonathan Simcoe, almost 6 years ago

      Figma.

      0 points