I think the relatively small swell we see now is going to push mobile hardware makers to race to get the best VR-ready hardware, and that's when we'll see VR/AR take off. You're right, no-one's rushing out to buy a high-end PC tower (can't speak for PSVR, haven't tried it).
That said, it gives some time for the content and workflows to get there as well. It's already come on a lot from gimmicky roller coasters and jump scares.
I think the relatively small swell we see now is going to push mobile hardware makers to race to get the best VR-ready hardware, and that's when we'll see VR/AR take off. You're right, no-one's rushing out to buy a high-end PC tower (can't speak for PSVR, haven't tried it).
That said, it gives some time for the content and workflows to get there as well. It's already come on a lot from gimmicky roller coasters and jump scares.