Here’s why you’re overlooking how much VR actually matters(medium.com)

over 5 years ago from Shaun Roncken, Special Projects at Crew

  • Weston VierreggerWeston Vierregger, over 5 years ago (edited over 5 years ago )

    The author quotes Morgan Housel's stages to how people respond to new tech. He thinks we're at Stage 5:

    I use it, but it’s just a toy.

    I kind of disagree. My opinion being my own, I still kind of see people generally fall into steps 2/3:

    I’ve heard of it but don’t understand it.

    I understand it, but I don’t see how it’s useful.

    The VR echo chamber, of which I've been unabashedly a part of for about a year and half, is strong and loud. I've noticed that many devs, designers, and enthusiasts working in VR and using VR currently need to slow their expectations. If you don't like VR today, for instance, you probably won't find much to like about VR in the next year or two. For instance, I strongly believe quality VR/MR will be adopted at a rate fractionally proportionate to the adoption of high-end gaming PCs with general consumers.

    VR is a great new way to experience entertainment. It's still a far, far ways off from being able to usurp actual reality. There are strong emotional and psychological binds there that will take years to overcome for most folks.

    My 2 cents anyway. Generally really enjoyed the piece, and always encourage more VR discussion, especially on DN.

    8 points
    • Joshua MillerJoshua Miller, over 5 years ago

      Can agree - cost is too high for personal use, value of it at this point is irrelevant, hardware support isn't ubiquitous enough

      We all forget that VR was tried 20 years ago and we had the same kinds of issues then too

      1 point
    • Ian GoodeIan Goode, over 5 years ago

      I think the relatively small swell we see now is going to push mobile hardware makers to race to get the best VR-ready hardware, and that's when we'll see VR/AR take off. You're right, no-one's rushing out to buy a high-end PC tower (can't speak for PSVR, haven't tried it).

      That said, it gives some time for the content and workflows to get there as well. It's already come on a lot from gimmicky roller coasters and jump scares.

      1 point