It could be worth looking at video game UI patterns for this. Difficulty rating is something that games frequently use and could be a pattern people could be accustomed to.
Thats a great suggestion! I've looked at a few, and they all seem very tailored to the specific game. Super Smash Bros. has some interesting ways of solving this.
It could be worth looking at video game UI patterns for this. Difficulty rating is something that games frequently use and could be a pattern people could be accustomed to.