Show DN: Redesign of Hacker News(

over 5 years ago from Andrew Coyle, Designer

  • Sam Pierce LollaSam Pierce Lolla, over 5 years ago

    I don't hate unsolicited redesigns as much as others on DN seem to, cheers for taking on a real project and putting your work out into the world. That said, here's some unsolicited feedback :)

    I think dark interfaces can be easier on the eyes

    Not necessarily, esp on text-heavy sites:

    When scanning the list, it isn’t immediately apparent what actions and links are connected to what item. There is very little space between each item and no visual distinction.

    True, but they're in very close proximity. Moving them off to the side means a lot more eye movement to see the source of an article, which is something I check often before clicking. Article on reading horizontally vs scanning verically:

    In the redesign, I substituted “More” for pagination. Paginated lists provide context to where the user is and has been. The current version takes the user to another page of 30, so pagination wouldn’t be a big change. The only issue with the redesign is that it assumes an end. This can be remedied by substituting a total number for “of many.” That way a user will know where they are without providing an objective end.

    True, but is this really a problem people have? I can only speak for myself, but I only read one (maybe two) pages of HN before closing (or refreshing hoping something interesting has happened). Without much depth to the page, "More" works well.

    HN is an example of a page that's visually grubby but has a surprisingly decent UX IMO. Someone should write an article "Why Hacker News Is Better Designed Than You Think"...

    2 points
    • Andrew Coyle, 5 years ago

      This is great feedback Sam. These points are all valid. However, I believe that mental-models are influenced by design. People learn interaction systems regardless of their design merit. I think part of why the current Hacker News site is successful is because the design has become locked-in over time. This has —to some extent— influenced the substance of the interaction. Many websites and apps become successful regardless of design. Things like network effects, compliance, virality, etc. provided a user base, and users adapt to the UI in ways that dictate usage. Changing the fundamentals might not be a good solution in this case, but at least it challenges the status quo and makes for a fun weekend project ;)

      By the way, I love what you guys are doing at FarmLogs. Keep up the good work.

      0 points