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almost 7 years ago from Max Lind, sometimes Maxwell
I juggle between windows and osx quite regularly and except for the fact that some design apps are only on OSX (Sketch, Flinto etc) I don't see any remarkable differences between the two OSes. Matter of fact I much prefer windows management on Windows to that of OSX..
At the end of the day, the quality of your work is what matters, not the OS you're using.
As I said in another comment, it's mostly about the community, not the particular OS.
UI/UX happens to happen mostly on OS X environment (Sketch, Flinto, Framer Studio, Principle, XD Beta), so you'd be much better on a Mac.
Now you can work UI/UX on Windows (in fact people do and I did for almost 2 years), but then you are going opposite the currents. You are thinking more about the workarounds to get stuff done instead of focusing on making better stuff.
So, a UI/UXer getting a Mac would be less of fanboyism and more of a pragmatic decision. And if your company doesn't support Macs, then convince them. Make them understand. They wanna make money, you are there to help them make money. But you can't work without your tools can you?
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I've worked for such companies. I managed my own IT on my Mac. That would be a deal-breaker for me. I can't work on a PC. Their OS is like 10-15 behind
OS X
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