• Jrtorrents Dorman , almost 7 years ago

    I don't think it's an intentional jibe at only designers. It's often a company wide policy that affects everyone.

    I recently went for an interview at a major publishing company with design team of about 50 people. One of the first things they told me was that they don't support Macs because their IT team doesn't yet to support it. And since their currently team is doing fine without it they have no immediate plans to change that policy.

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    • Jonathan SimcoeJonathan Simcoe, almost 7 years ago

      I've worked for such companies. I managed my own IT on my Mac. That would be a deal-breaker for me. I can't work on a PC. Their OS is like 10-15 behind OS X.

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      • Jrtorrents Dorman , almost 7 years ago (edited almost 7 years ago )

        I juggle between windows and osx quite regularly and except for the fact that some design apps are only on OSX (Sketch, Flinto etc) I don't see any remarkable differences between the two OSes. Matter of fact I much prefer windows management on Windows to that of OSX..

        At the end of the day, the quality of your work is what matters, not the OS you're using.

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        • Jay Tyagi, almost 7 years ago

          As I said in another comment, it's mostly about the community, not the particular OS.

          UI/UX happens to happen mostly on OS X environment (Sketch, Flinto, Framer Studio, Principle, XD Beta), so you'd be much better on a Mac.

          Now you can work UI/UX on Windows (in fact people do and I did for almost 2 years), but then you are going opposite the currents. You are thinking more about the workarounds to get stuff done instead of focusing on making better stuff.

          So, a UI/UXer getting a Mac would be less of fanboyism and more of a pragmatic decision. And if your company doesn't support Macs, then convince them. Make them understand. They wanna make money, you are there to help them make money. But you can't work without your tools can you?

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