Lingoapp: Organize, share and use all your visual assets in one place(lingoapp.com)

over 7 years ago from Sander Visser, Designer & Front-End Developer

  • Philip WeberPhilip Weber, over 7 years ago (edited over 7 years ago )

    “Yay! Another subscription service I can pay $10 a month for!” - No one ever

    Sorry, I had to get my cynicism out.

    I started playing around with Lingo, and it looks like a good tool. The pricing model for teams is significantly more appealing than for individuals. I could see it providing a lot of value to a team of designers at a product company. Maybe even an agency.

    I find myself consistently jealous of the tools that developers build for themselves and use. An open source, version controlled execution of this concept could become a standard way that designers collaboratively organize and share assets. I suspect this model will have niche adoption at best. Our tool set evolves so slowly, because the second someone creates a new idea, they try to turn it into a recurring revenue business.

    18 points
    • Andrew LucasAndrew Lucas, over 7 years ago (edited over 7 years ago )

      Yeah, all software should be free, I mean it's not like it's hard to make, or that people need to eat. Rather than posting negative comments, why not try building an OS tool and giving back to the community in a positive way?

      15 points
      • Philip WeberPhilip Weber, over 7 years ago

        Another problem that the design community faces is our discourse. Comments are generally extremely supportive and complementary. I clicked on the first thing I found on Dribbble and these were the comments: "wow", "awesome", "very nice". It's nice to want to send positive thoughts to people whose work you enjoy, but we lack much substantive discussions.

        Look at the average Hacker news discussion and you see much deeper analysis. You also see a lot more comments that come off rude or cold.

        Designers are empathetic people, so constructive criticism can be hard to give because we imagine the pain it could cause. I'd personally. prefer to see designers get tougher skins and have much more in depth conversations in online meeting places.

        If designers could build there own OS tools, it would be a very different landscape. However, they wouldn't really be designers anymore (with the exception of some incredibly smart, talented, motivated unicorns that are out there).

        15 points
      • Tony GinesTony Gines, over 7 years ago

        Good software doesn't need to be free, but the subscription model is a little hard to swallow lately.

        6 points
    • joe andersonjoe anderson, over 7 years ago (edited over 7 years ago )

      I don't get it, the product is free for individuals. Teams can afford to pay for this especially on the company's dime. It's crazy that Sofya and her team even poured years of their lives to provide such an awesome service like the noun project (for free). They've already given a lot to the design community.

      Now imagine if they had more money, how much more they could push the industry forward. As a creator, it's important to remember that real people make the things we use, including this free designer news website. I know it's the norm to not pay for software just like its the norm for designers to not create products people pay for. We need to use our skills to create better business models, sustainable products, and offerings for users, so that creators like Sofya can build even more new ideas.

      If we want our toolset to evolve faster, we need to support the people that are putting themselves out there to bring change. The community constantly talking about a tool and sharing it with others is much more powerful than you think.

      7 points
    • Geremy Mumenthaler, over 7 years ago

      Our CEO wrote a piece about pricing models I think explains our position quite well.

      https://medium.com/@sofyapolyakov/why-users-should-want-to-pay-for-services-they-love-30ddc7d52a95#.lr192s9e4

      0 points
    • Thomas Michael SemmlerThomas Michael Semmler, over 7 years ago

      while it is true that creating a tool like this consumes resources and you can't just live from nothing, I also understand where this is coming from.

      I'd put it differently though. It is not the fact that it is a priced tool, its the fact, that nowadays people rarely make something to purely solve a problem for the community, but instead they think about how they can make more money by milking the designer community.

      I said it several times before, it has become a bit of a cycle. The young designer/developer starts out in the industry, makes some client work or does work for themselves, like making a web project for this gaming guild, after a certain time they get very frustrated because their vision and craft are not appreciated by the people they work with and after all, what we as a community portrait always makes it look like all we make is perfect things, even though that is not the least bit true. So they decide to "make a product", because that is always more motivational in the long term and they get to make decisions by themselves and only have to deal with direct end customer feedback. And oh surprise, because all you hear nowadays is how you need to make something that is authentic to yourself, they interpret it as "you need to make something that you already know about", so they target themselves, designer/developer. And so it goes on.

      The thing is though:

      • no money in it == evolving slowly and kind of crappy at some small points that will start to add up, but its free and it mostly will evolve organically
      • money in == evolving quickly and will be mostly well done, besides the things that it'll miss, those will be added in a patch along the road, but it will be determined by the market and the flow of money and attention.

      As soon as there is money involved, you will need to get it back somehow, unless you work on donations.

      0 points
      • Geremy Mumenthaler, over 7 years ago

        From my experience, our team is extremely passionate about solving problems for our community, which isn’t just designers. We are problem solvers at the root of everything and I hope our work speaks for itself, in Noun Project, our Iconathons, and now with Lingo.

        Lingo has just been born, and through research and design process we will see it evolve to solve our community’s needs first, one of those needs is being reliable and sustainable.

        And if you aren't using any of Lingo’s sync features, you can continue to use it, unlimited, for free. :)

        – Geremy

        1 point