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almost 7 years ago from Manik Rathee, Eng Manager @ Google

  • Spencer HoltawaySpencer Holtaway, almost 7 years ago

    I agree. I work for a popular word game whose visual roots (as far as I can tell, I never met the original designer) were in iOS 2 / OS X Aqua. A lot of the UI relies on the illusion of depth (not the interaction models, the visuals) so it's been interesting exploring how we can take the current app as a starting point and see if there is an appropriate way to bring it more in-line with the expectations of our players, now that so many other bigger-name apps are going for pretty straight-up iOS 7 HIG designs.

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