The Dribbblisation of Design(insideintercom.io)

almost 6 years ago from Jason Rodriguez, Product Manager at Litmus

  • Joe CJoe C, almost 6 years ago (edited almost 6 years ago )

    Eric, this is an excellent point. This is something I have been considering when updating my portfolio or sending samples of work. I designed a successful Enterprise iOS App that was data-heavy and action intensive and it certainly isn't 'dribbble-worthy', however I am always at a loss whether to include it in my portfolio. It surely is an example of how I was able to take a massive amount of information and format it in a way that works, and I think a fellow designer would be able to see that and appreciate it, but it's not always the designers who make the first sweep through applications to pick out potential candidates. I guess that's why a lot of us choose to go for the most visually appealing work, so as to get over that first hurdle you speak of. It's once past that point that hopefully you can start to bring in work which demonstrates abilities you value more.

    For me, I am placing faith that my work will speak for itself and I don't need the eye candy, but I guess I'll never know how many opportunities were lost through that.

    3 points